Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jun 2026, 22:31
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 327 | 110 | 154 | 0 | 346 | 46.0 cm | 0.71 | 42% | 32% | 0:04 | |
| 262 | 115 | 124 | 0 | 391 | - | 0.93 | 48% | 29% | 0:05 | |
| Team Total | 589 | 225 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 52 | ||
| 53 | ||
| 62 |
| Killer | Victim | |
|---|---|---|
| 86 | ||
| 85 | ||
| 68 | ||
| 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 11 | 5 | 6 | 5 kills | |||
| 16 | 7 | 5 | 1 | 5 kills | |||
| 14 | 5 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 1:16 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:07, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 6-7.
saxon stood out as the main objective influence with 13 grabs, 2 captures, 12 returns, and an MVP score of 935. Matrix.BE made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 30 pickups, 13 captures, 4 solos, 6 assists, 74 flag kills, 35 covers, 0 seals, 43 returns, 38 mid returns, 5 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 42% accuracy and 171 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Matrix.BE produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 278 |
| 0 |
| 737 |
| 46.0 cm |
| 0.81 |
| 45% |
| 31% |
| 0:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 171 | 111 | 0 | 404 | - | 1.54 | 61% | 42% | 0:06 | |
| 222 | 107 | 114 | 0 | 363 | - | 0.94 | 48% | 30% | 0:05 | |
| Team Total | 576 | 278 | 225 | 0 | 767 | - | 1.24 | 55% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 8 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 2 | 7 kills | |||||
| 1 | 7 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 2 | 4 | 1 | 17 | 0/- | 379 | 9 | 14 | 12 | 0 | 12 | 2 | 935 | |
| -🇩🇪 | Attacker | 9 | 4 | 0 | 1 | 28 | 0/- | 381 | 6 | 6 | 12 | 0 | 14 | 1 | 909 | |
| -🇬🇧 | Attacker | 19 | 5 | 1 | 0 | 8 | 0/- | 321 | 15 | 11 | 5 | 0 | 7 | 0 | 705 | |
| -🇧🇪 |
| Attacker |
| 16 |
| 2 |
| 1 |
| 2 |
| 21 |
| 0/- |
| 219 |
| 0 |
| 4 |
| 9 |
| 0 |
| 10 |
| 2 |
| 674 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 34 | 35 | 37 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | ||
| 30000 | 600 | 500Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | - | - | 18 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.10x. Excellent flag running from you: 13 grabs became 2 caps and 1 solo. You fought efficiently: 171-111 with a 1.54 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.80x. Excellent flag running from you: 9 grabs became 4 caps and 1 solo. I think survival was your main issue: 110-154 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.45x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.44x. Your attacking play was strong, especially because you turned 19 grabs into 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |