Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Apr 2026, 13:52
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 539 | 145 | 117 | 0 | 433 | - | 1.24 | 55% | 33% | 0:06 | |
| 506 | 134 | 140 | 0 | 371 | - | 0.96 | 49% | 36% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 76 | ||
| 69 | ||
| 63 | ||
| 71 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 95 | ||
| 47 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 9 | 4 | 1 | 5 kills | |||
| 29 | 10 | 6 | 2 | 5 kills | |||
| 14 | 11 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 10-11 in favour of Blue Team.
The opening breakthrough came at 0:40 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 21 captures. Momentum changed hands 2 times as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:12, with pho` finishing for Blue Team. That score set the closing shape of the match at 10-11.
pho` stood out as the main objective influence with 36 grabs, 3 captures, 30 returns, and an MVP score of 1911. Broken_Soul made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 125 grabs, 67 pickups, 21 captures, 9 solos, 9 assists, 171 flag kills, 64 covers, 0 seals, 103 returns, 64 mid returns, 39 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 165 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 15 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 1045 |
| 279 |
| 257 |
| 0 |
| 804 |
| - |
| 1.09 |
| 52% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 576 | 165 | 139 | 0 | 365 | 20.3 cm | 1.19 | 54% | 45% | 0:05 | |
| 491 | 92 | 140 | 0 | 327 | 58.3 cm | 0.66 | 40% | 28% | 0:05 | |
| Team Total | 1067 | 257 | 279 | 0 | 692 | 39.3 cm | 0.92 | 48% | 37% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 3 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 36 | 3 | 4 | 2 | 48 | 0/- | 577 | 22 | 20 | 17 | 0 | 30 | 9 | 1911 | |
| -🇧🇪 | Attacker | 36 | 9 | 0 | 4 | 39 | 0/- | 624 | 17 | 18 | 19 | 0 | 24 | 8 | 1769 | |
| -🇬🇧 | Attacker | 24 | 8 | 1 | 3 | 34 | 0/- | 523 | 18 | 7 | 14 | 0 | 25 | 15 | 1616 | |
| -🇬🇧 |
| Attacker |
| 29 |
| 1 |
| 4 |
| 0 |
| 50 |
| 0/- |
| 376 |
| 10 |
| 19 |
| 14 |
| 0 |
| 24 |
| 7 |
| 1276 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 35 | 38 | 41 | 0 | Bumpy connection | ||
| 20000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | ||
| 25000 | 600 | 500Hz | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.20x. Your flag work was one of your best areas, with 36 grabs producing 9 caps and 4 solos. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.14x. You carried real threat on attack, turning 36 grabs into 3 caps and 2 solos. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.00x. Excellent flag running from you: 24 grabs became 8 caps and 3 solos. I think survival was your main issue: 92-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.80x. Your flag work was one of your best areas, with 29 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |