Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Apr 2026, 23:19
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 237 | 84 | 96 | 0 | 284 | 20.3 cm | 0.88 | 47% | 37% | 0:06 |
| -uh.StarzZz`- | 202 | 79 | 71 | 0 | 201 | 13.5 cm | 1.11 | 53% | 39% | 0:09 |
| Broken_Soul | 95 | 32 | 79 | 0 | 213 | 58.3 cm | 0.41 | 29% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 8 | 5 | 3 kills | ||||
| -uh.Pr3DazZz | 13 | 2 | 3 kills | ||||
| pho` | 13 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe-v1 between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 1:19 when pho` scored for Red Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:25, with JugzZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
-uh.StarzZz`- stood out as the main objective influence with 25 grabs, 4 captures, 3 returns, and an MVP score of 621. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 73 grabs, 27 pickups, 13 captures, 6 solos, 8 assists, 85 flag kills, 28 covers, 7 seals, 58 returns, 0 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 79 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 22% |
| 0:08 |
| Team Total | 534 | 195 | 246 | 0 | 698 | 30.7 cm | 0.79 | 44% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 273 | 91 | 73 | 0 | 298 | - | 1.25 | 55% | 37% | 0:09 |
| JugzZz | 210 | 77 | 62 | 0 | 225 | - | 1.24 | 55% | 34% | 0:10 |
| Matrix.BEFB | 187 | 78 | 60 | 0 | 367 | - | 1.30 | 57% | 28% | 0:10 |
| Team Total | 670 | 246 | 195 | 0 | 890 | - | 1.26 | 56% | 33% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 kills |
| Matrix.BE | 14 | 1 | 3 kills |
| Broken_Soul | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 2 | 1 | 10 kills | |||
| -uh.Pr3DazZz | 4 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Matrix.BE | 4 kills | |||||
| Broken_Soul | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 25 | 4 | 2 | 2 | 9 | 0/- | 498 | 5 | 2 | 0 | 0 | 3 | 0 | 621 |
| - | JugzZz | Attacker | 22 | 4 | 2 | 3 | 6 | 0/- | 428 | 4 | 11 | 0 | 0 | 5 | 1 | 614 |
| - | Matrix.BE | Attacker | 15 | 2 | 2 | 1 | 7 | 0/- | 247 | 9 | 7 | 0 | 0 | 7 | 1 | 472 |
| - | -uh.Pr3DazZz | Defender | 1 | 1 | 0 | 0 | 0 | 26/3 | 25 | 3 | 7 | 0 | 0 | 16 | 0 | 383 |
| - | pho` | Defender | 2 | 1 | 0 | 0 | 0 | 29/11 | 1 | 1 | 0 | 0 | 0 | 21 | 1 | 355 |
| - | Broken_Soul | Attacker | 8 | 1 | 2 | 0 | 8 | 0/- | 101 | 5 | 1 | 0 | 1 | 6 | 1 | 221 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 25 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 37 | 38 | 40 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 92 | 93 | 93 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.73x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 22 grabs. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Defender | Well played, this was a fantastic performance at 1.49x. As a defender, you were busy around the flag with 26 defensive flag kills and 16 returns. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. You were dangerous with the flag: 25 grabs led to 4 caps and 2 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Matrix.BE | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.37x. Your flag work was one of your best areas, with 15 grabs producing 2 caps and 1 solo. You fought efficiently: 78-60 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.20x. Your defensive timing was good: 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. You were dangerous with the flag: 8 grabs led to 1 cap. I think survival was your main issue: 32-79 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |