Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| macz^ | 115 | 60% | 181 | 598 | 181 | Volatile |
macz^: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
Kill pressure is the obvious read: 11249 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 111 CTF matches, 7947 objective events, 11249 CTF kills, and 49489 MVP score. Per match that is 71.6 objective events, 101.3 kills, and 445.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 111 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 2133 grabs, 865 pickups, 413 caps, and 210 solos. Finish rate is 14% from touches and 51% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 831 returns, 560 mid returns, 193 clutch returns, and 1606 flag kills. That is 14.3 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 225 assists, 898 covers, and 13 seals, running at 10.2 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 39% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 60% wins, so the current mood is positive run with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 28 games, 54% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 7947 objective actions: 2133 grabs, 413 caps, 1584 returns, 1606 flag kills, and 1136 support actions. The clutch return count suggests a player who hears dramatic music and immediately cancels the scene.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.