Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2025, 21:54
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 240 | 106 | 89 | 0 | 254 | 20.3 cm | 1.19 | 54% | 42% | 0:07 |
| macz^ | 222 | 97 | 96 | 0 | 293 | - | 1.01 | 50% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 11 | 4 | 1 | 1 | 5 kills | ||
| newut | 19 | 4 | 3 | 2 | 5 kills | ||
| pho` | 22 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 0:39 when macz^ scored for Red Team. Red Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:23, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 7-2.
macz^ stood out as the main objective influence with 17 grabs, 3 captures, 7 returns, and an MVP score of 653. macz^ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 29 pickups, 9 captures, 3 solos, 9 assists, 75 flag kills, 37 covers, 0 seals, 45 returns, 44 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: macz^ produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 191 |
| 68 |
| 95 |
| 0 |
| 265 |
| 58.3 cm |
| 0.72 |
| 42% |
| 28% |
| 0:06 |
| Team Total | 653 | 271 | 280 | 0 | 812 | 39.3 cm | 0.97 | 49% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 211 | 113 | 84 | 0 | 320 | - | 1.35 | 57% | 37% | 0:07 |
| -cide- | 148 | 89 | 103 | 0 | 296 | 46.0 cm | 0.86 | 46% | 33% | 0:06 |
| -uh.StarzZz`- | 141 | 78 | 84 | 0 | 274 | 13.5 cm | 0.93 | 48% | 29% | 0:07 |
| Team Total | 500 | 280 | 271 | 0 | 890 | 29.7 cm | 1.03 | 51% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 3 kills |
| -cide- | 17 | 3 | 1 | 4 kills |
| Broken_Soul | 5 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 1 | 1 | 14 kills | |||
| newut | 6 | 9 kills | ||||
| pho` | 3 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 17 | 3 | 1 | 1 | 9 | 0/- | 323 | 5 | 14 | 6 | 0 | 7 | 1 | 653 |
| - | Broken_Soul | Attacker | 9 | 3 | 2 | 2 | 9 | 0/- | 376 | 8 | 6 | 6 | 0 | 6 | 0 | 636 |
| - | pho` | Defender | 0 | 1 | 3 | 0 | 0 | 21/5 | 1 | 4 | 7 | 13 | 0 | 13 | 0 | 514 |
| - | newut | Attacker | 8 | 1 | 1 | 0 | 17 | 0/- | 141 | 2 | 2 | 9 | 0 | 9 | 0 | 442 |
| - | -cide- | Attacker | 13 | 1 | 1 | 0 | 9 | 0/- | 59 | 8 | 4 | 5 | 0 | 5 | 0 | 260 |
| - | -uh.StarzZz`- | Attacker | 8 | 0 | 1 | 0 | 10 | 0/- | 0 | 2 | 4 | 5 | 0 | 5 | 0 | 232 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 15 | 17 | 0 | Rhythmic fluctuation | |
| macz^ | 30000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 14 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 119 | 589 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | You played a really good game here and your 1.75x rating shows it. You ran the flag well and gave your team end product: 3 caps and 1 solo from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.51x. Your attacking play was strong, especially because you turned 9 grabs into 3 caps and 2 solos. I think survival was your main issue: 68-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.44x. Your defensive timing was good: 13 mid returns cut off runs at important moments. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. You were dangerous with the flag: 8 grabs led to 1 cap. You fought efficiently: 113-84 with a 1.35 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Very strong flag running: you made 13 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |