Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| macz^ | 0 | - | - | - | - | - |
macz^: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
Attack read is loud: 113 grabs, 21 pickups, and 36 caps worth of enemy-base trespassing. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 4 CTF matches, 331 objective events, 337 CTF kills, and 1905 MVP score. Per match that is 82.8 objective events, 84.3 kills, and 476.3 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 113 grabs, 21 pickups, 36 caps, and 29 solos. Finish rate is 27% from touches and 81% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 46 returns, 0 mid returns, 0 clutch returns, and 86 flag kills. That is 11.5 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at 0.00 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 36% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 4 loaded games are running at 100% wins, so the current mood is hot streak with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 28 games, 54% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 331 objective actions: 113 grabs, 36 caps, 46 returns, 86 flag kills, and 0 support actions. If CTF-1on1-Midle-v2 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.