Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Aug 2026, 21:41
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 308 | 120 | 79 | 0 | 299 | 13.5 cm | 1.52 | 60% | 40% | 0:08 |
| tonoFB | 156 | 77 | 76 | 0 | 436 | 19.6 cm | 1.01 | 50% | 23% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 6 | 3 | 4 kills | |||
| Cassie` | 7 | 3 | 2 | 5 kills | |||
| _-=Pr3dazZz=- | 7 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:12 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 8:42, with macz^ finishing for Blue Team. That score set the closing shape of the match at 3-5.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 20 returns, and an MVP score of 644. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 31 pickups, 8 captures, 0 solos, 10 assists, 84 flag kills, 39 covers, 0 seals, 53 returns, 51 mid returns, 2 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 120 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Cassie` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Cassie` |
| 143 |
| 84 |
| 78 |
| 0 |
| 313 |
| - |
| 1.08 |
| 52% |
| 27% |
| 0:08 |
| Team Total | 607 | 281 | 233 | 0 | 1048 | 16.6 cm | 1.21 | 55% | 29% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 232 | 77 | 106 | 0 | 267 | 20.3 cm | 0.73 | 42% | 30% | 0:06 |
| _-=Pr3dazZz=- | 177 | 82 | 87 | 0 | 369 | 36.0 cm | 0.94 | 49% | 29% | 0:07 |
| macz^ | 148 | 74 | 88 | 0 | 304 | - | 0.84 | 46% | 25% | 0:07 |
| Team Total | 557 | 233 | 281 | 0 | 940 | 28.1 cm | 0.83 | 45% | 28% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 5 |
| 1 |
| 4 kills |
| tono | 10 | 2 | 3 kills |
| pho` | 15 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| Cassie` | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| macz^ | 4 kills | |||||
| tono | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 30/11 | 28 | 0 | 9 | 19 | 0 | 20 | 1 | 644 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 2 | 2 | 0 | 12 | 0/- | 265 | 10 | 5 | 7 | 0 | 8 | 1 | 555 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 23/3 | 2 | 5 | 4 | 19 | 0 | 19 | 0 | 533 |
| - | macz^ | Attacker | 16 | 1 | 4 | 0 | 3 | 0/- | 233 | 8 | 7 | 3 | 0 | 3 | 0 | 442 |
| - | Cassie` | Attacker | 20 | 1 | 2 | 0 | 8 | 0/- | 210 | 4 | 2 | 1 | 1 | 1 | 0 | 351 |
| - | tono | Attacker | 12 | 2 | 0 | 0 | 8 | 0/- | 62 | 4 | 12 | 2 | 0 | 2 | 0 | 298 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 81 | 86 | 104 | 0 | Variable ping | |
| Cassie` | 30000 | 480 | 480Hz | 13 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| macz^ | 25000 | - | - | 19 | 20 | 22 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.82x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 1 clutch return. You fought efficiently: 120-79 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.39x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. I think survival was your main issue: 77-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. You carried real threat on attack, turning 12 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.19x. Your attacking play was strong, especially because you turned 16 grabs into 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Cassie` | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 20 grabs became 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |