Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 140.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Skirmish | 78 | 62% | 197 | 570 | 197 | Volatile |
Skirmish: one of those players who keeps showing up on the correct side of the scoreboard, which is deeply irritating for everyone trying to have a peaceful evening.
Kill pressure is the obvious read: 7439 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 78 CTF matches, 6014 objective events, 7439 CTF kills, and 35901 MVP score. Per match that is 77.1 objective events, 95.4 kills, and 460.3 MVP score, which is enough maths to make voice chat go quiet for half a second. 78 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1339 grabs, 454 pickups, 254 caps, and 142 solos. Finish rate is 14% from touches and 56% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 907 returns, 638 mid returns, 165 clutch returns, and 1299 flag kills. That is 21.9 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 138 assists, 662 covers, and 16 seals, running at 10.5 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 36% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 45% wins, so the current mood is mixed form with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 18 games, 33% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 140.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (84 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 6014 objective actions: 1339 grabs, 254 caps, 1710 returns, 1299 flag kills, and 816 support actions. The clutch return count suggests a player who hears dramatic music and immediately cancels the scene.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.