Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Feb 2026, 16:20
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 378 | 97 | 130 | 0 | 295 | 46.0 cm | 0.75 | 43% | 33% | 0:05 | |
| 356 | 79 | 124 | 0 | 304 | - | 0.64 | 39% | 26% | 0:05 | |
| Team Total | 734 | 176 | 254 | 0 | 599 | 46.0 cm | 0.69 | 41% | 30% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 46 | ||
| 51 | ||
| 44 | ||
| 35 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 58 | ||
| 72 | ||
| 66 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 7 | 6 | 3 | 5 kills | |||
| 21 | 6 | 1 | 5 kills | ||||
| 17 | 5 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 13-37 in favour of Blue Team.
The opening breakthrough came at 0:09 when silent scored for Red Team. Blue Team created more scoring chances, converting 37 of the 50 captures. Momentum changed hands 1 time as the scoreline developed. 40 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-37.
-uh.StarzZz`- stood out as the main objective influence with 36 grabs, 20 captures, 22 returns, and an MVP score of 2500. Skirmish anchored the recovery work with 32 total returns.
Objective ledger for the match: 143 grabs, 43 pickups, 50 captures, 27 solos, 10 assists, 134 flag kills, 66 covers, 0 seals, 91 returns, 91 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 45 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -uh.StarzZz`- hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 642 | 116 | 90 | 0 | 318 | - | 1.29 | 56% | 36% | 0:07 | |
| 634 | 138 | 86 | 0 | 348 | 13.5 cm | 1.60 | 62% | 41% | 0:07 | |
| Team Total | 1276 | 254 | 176 | 0 | 666 | 13.5 cm | 1.44 | 59% | 39% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 36 | 20 | 2 | 13 | 33 | 0/- | 2201 | 13 | 24 | 22 | 0 | 22 | 0 | 2500 | |
| -🇮🇱 | Attacker | 39 | 17 | 4 | 8 | 39 | 0/- | 1499 | 12 | 19 | 32 | 0 | 32 | 0 | 2413 | |
| -🇬🇧 | Attacker | 34 | 6 | 2 | 3 | 34 | 0/- | 540 | 11 | 8 | 22 | 0 | 22 | 0 | 1326 | |
| -🇳🇱 | Attacker | 34 | 7 | 2 | 3 | 28 | 0/- | 760 | 7 | 15 | 15 | 0 | 15 | 0 | 1249 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | ||
| 30000 | - | - | 24 | 25 | 28 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 9 | 9 | 11 | 0 | Good connection | ||
| 30000 | 299 | - | 81 | 82 | 83 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.70x. You were dangerous with the flag: 39 grabs led to 17 caps and 8 solos. You fought efficiently: 116-90 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.66x. You carried real threat on attack, turning 36 grabs into 20 caps and 13 solos. You fought efficiently: 138-86 with a 1.60 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.52x. Your attacking runs had purpose, with 34 grabs leading to 7 caps and 3 solos. I think survival was your main issue: 79-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. You looked dangerous whenever you got the flag, and 34 grabs led to 6 caps and 3 solos. I think survival was your main issue: 97-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |