Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Oct 2026, 19:31
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 234 | 104 | 90 | 0 | 413 | 36.0 cm | 1.16 | 54% | 33% | 0:07 |
| GrossebafFB | 194 | 98 | 104 | 0 | 336 | - | 0.94 | 49% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 10 | 7 | 1 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 13 | 2 | 2 | 4 kills | |||
| ROSE | 13 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:33 when O2 scored for Red Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:32, with ROSE finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-6.
ROSE stood out as the main objective influence with 18 grabs, 4 captures, 13 returns, and an MVP score of 780. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 77 grabs, 19 pickups, 9 captures, 5 solos, 5 assists, 87 flag kills, 35 covers, 0 seals, 68 returns, 60 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 113 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 |
| 165 |
| 69 |
| 87 |
| 0 |
| 307 |
| - |
| 0.79 |
| 44% |
| 23% |
| 0:07 |
| Team Total | 593 | 271 | 281 | 0 | 1056 | 36.0 cm | 0.96 | 49% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 304 | 113 | 92 | 0 | 308 | 20.3 cm | 1.23 | 55% | 37% | 0:07 |
| ROSE | 238 | 81 | 88 | 0 | 289 | - | 0.92 | 48% | 33% | 0:07 |
| Skirmish | 146 | 87 | 91 | 0 | 391 | - | 0.96 | 49% | 29% | 0:07 |
| Team Total | 688 | 281 | 271 | 0 | 988 | 20.3 cm | 1.04 | 51% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 1 |
| 4 kills |
| Skirmish | 15 | 7 | 3 kills |
| O2 | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| ROSE | 1 | 6 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| Skirmish | 4 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ROSE | Attacker | 18 | 4 | 2 | 4 | 17 | 0/- | 432 | 5 | 3 | 13 | 0 | 13 | 0 | 780 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 25/14 | 32 | 1 | 6 | 20 | 0 | 23 | 3 | 682 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 0 | 0 | 18/- | 13 | 1 | 5 | 14 | 0 | 14 | 1 | 600 |
| - | O2 | Attacker | 20 | 2 | 1 | 1 | 8 | 0/- | 287 | 3 | 2 | 3 | 0 | 5 | 2 | 510 |
| - | Grossebaf | Attacker | 21 | 0 | 1 | 0 | 13 | 0/- | 0 | 4 | 12 | 6 | 0 | 9 | 2 | 410 |
| - | Skirmish | Attacker | 16 | 1 | 1 | 0 | 6 | 0/- | 136 | 5 | 7 | 4 | 0 | 4 | 0 | 401 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| O2 | 25000 | 120 | 60Hz | 34 | 36 | 41 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 22 | 23 | 25 | 0 | Minor variation | |
| Skirmish | 30000 | 299 | - | 83 | 84 | 86 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 276 | 277 | 279 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 48 | 49 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ROSE | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.26x. You looked dangerous whenever you got the flag, and 18 grabs led to 4 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.70x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 3 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.47x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| O2 | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 20 grabs. I think survival was your main issue: 69-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Grossebaf | Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Skirmish | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 16 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |