Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 88.5 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| [AcAi].Fuer$^ | 10 | 60% | 137 | 200 | 137 | Swingy |
[AcAi].Fuer$^: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 1175 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 10 CTF matches, 546 objective events, 1175 CTF kills, and 3623 MVP score. Per match that is 54.6 objective events, 117.5 kills, and 362.3 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 10 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 112 grabs, 36 pickups, 11 caps, and 3 solos. Finish rate is 7% from touches and 27% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 81 returns, 39 mid returns, 16 clutch returns, and 111 flag kills. That is 13.6 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 15 assists, 109 covers, and 13 seals, running at 13.7 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 49% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 10 loaded games are running at 60% wins, so the current mood is positive run with witnesses. CTF-UH-Azure-v3 is the main comfort read: 3 games, 67% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 88.5 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 546 objective actions: 112 grabs, 11 caps, 136 returns, 111 flag kills, and 137 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.