Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 19:59
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| [AcAi].Fuer$^FB | 266 | 140 | 90 | 0 | 499 | - | 1.56 | 61% | 34% | 0:07 |
| pho` | 234 | 113 | 109 | 0 | 315 | 20.3 cm | 1.04 | 51% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 8 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 5 | 6 | 4 kills | |||
| [AcAi].Fuer$^ | 21 | 8 | 6 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 1:01 when pho` scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:27, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 4-1.
pho` stood out as the main objective influence with 24 grabs, 2 captures, 4 returns, and an MVP score of 497. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 31 pickups, 5 captures, 0 solos, 7 assists, 91 flag kills, 44 covers, 6 seals, 60 returns, 1 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: [AcAi].Fuer$^ finished with 12 lama score from 140 kills and 64 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 225 |
| 109 |
| 95 |
| 0 |
| 415 |
| 36.0 cm |
| 1.15 |
| 53% |
| 32% |
| 0:06 |
| Team Total | 725 | 362 | 294 | 0 | 1229 | 28.1 cm | 1.23 | 55% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 253 | 126 | 116 | 0 | 402 | 13.5 cm | 1.09 | 52% | 38% | 0:05 |
| -cide- | 169 | 93 | 127 | 0 | 287 | 46.0 cm | 0.73 | 42% | 32% | 0:05 |
| Stealth | 113 | 75 | 119 | 0 | 303 | 82.4 cm | 0.63 | 39% | 25% | 0:05 |
| Team Total | 535 | 294 | 362 | 0 | 992 | 47.3 cm | 0.81 | 45% | 32% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 3 |
| 5 kills |
| -cide- | 9 | 5 | 1 | 1 | 5 kills |
| Stealth | 11 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 8 kills | ||||
| _-=Pr3dazZz=- | 5 | 8 kills | ||||
| [AcAi].Fuer$^ | 5 | 7 kills | ||||
| pho` | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 24 | 2 | 2 | 0 | 15 | 0/- | 225 | 6 | 7 | 0 | 0 | 4 | 2 | 497 |
| - | [AcAi].Fuer$^ | Attacker | 7 | 0 | 2 | 0 | 17 | 0/- | 148 | 3 | 12 | 1 | 0 | 13 | 1 | 468 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 24/11 | 0 | 4 | 8 | 0 | 0 | 17 | 2 | 342 |
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 1 | 0 | 0 | 16/1 | 28 | 5 | 10 | 0 | 0 | 14 | 0 | 329 |
| - | -cide- | Attacker | 20 | 0 | 1 | 0 | 14 | 0/- | 98 | 5 | 4 | 0 | 0 | 10 | 0 | 259 |
| - | Stealth | Attacker | 12 | 1 | 0 | 0 | 5 | 0/- | 2 | 8 | 3 | 0 | 0 | 2 | 1 | 143 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| [AcAi].Fuer$^ | 30000 | - | - | 38 | 39 | 41 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 44 | 45 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| [AcAi].Fuer$^ | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.76x. You were active on attack with 7 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 140-90 with a 1.56 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. Your attacking runs had purpose, with 24 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.37x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.37x. Defensively, you had the volume with 16 defensive flag kills and 14 returns; your next gain is turning stops into clean resets. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 20 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 93-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 12 grabs turning into 1 cap. I think survival was your main issue: 75-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |