Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2026, 20:15
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| [AcAi].Fuer$^ | 309 | 159 | 69 | 0 | 433 | - | 2.30 | 70% | 37% | 0:09 |
| -cide- | 267 | 100 | 92 | 0 | 293 | 46.0 cm | 1.09 | 52% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| [AcAi].Fuer$^ | 15 | 10 | 6 | 4 | 5 kills | ||
| newut | 19 | 4 | 3 | 4 kills | |||
| Grossebaf | 19 | 7 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 10-1 in favour of Red Team.
The opening breakthrough came at 0:44 when Grossebaf scored for Blue Team. Red Team created more scoring chances, converting 10 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 10-1.
-cide- stood out as the main objective influence with 14 grabs, 2 captures, 9 returns, and an MVP score of 678. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 42 pickups, 11 captures, 1 solos, 12 assists, 84 flag kills, 55 covers, 9 seals, 41 returns, 0 mid returns, 6 clutch returns, and 1 cherry picks.
[AcAi].Fuer$^ supplied the sharpest shooting numbers, finishing with 37% accuracy and 159 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 203 |
| 80 |
| 92 |
| 0 |
| 273 |
| 58.3 cm |
| 0.87 |
| 47% |
| 31% |
| 0:07 |
| Team Total | 779 | 339 | 253 | 0 | 999 | 52.1 cm | 1.34 | 57% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 237 | 110 | 98 | 0 | 334 | - | 1.12 | 53% | 35% | 0:06 |
| Grossebaf | 207 | 113 | 107 | 0 | 353 | - | 1.06 | 51% | 32% | 0:06 |
| {Black_Mage}` | 64 | 30 | 134 | 0 | 122 | - | 0.22 | 18% | 25% | 0:04 |
| Team Total | 508 | 253 | 339 | 0 | 809 | - | 0.75 | 43% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 3 |
| 4 kills |
| Broken_Soul | 14 | 3 | 3 kills |
| {Black_Mage}` | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| [AcAi].Fuer$^ | 10 | 1 | 10 kills | |||
| newut | 3 | 6 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| -cide- | 3 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| {Black_Mage}` | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 2 | 4 | 1 | 12 | 0/- | 328 | 10 | 19 | 0 | 0 | 9 | 2 | 678 |
| - | [AcAi].Fuer$^ | Attacker | 5 | 3 | 3 | 0 | 8 | 0/- | 328 | 6 | 25 | 0 | 0 | 6 | 1 | 664 |
| - | Broken_Soul | Attacker | 13 | 5 | 4 | 0 | 9 | 0/- | 344 | 18 | 6 | 0 | 1 | 5 | 2 | 573 |
| - | Grossebaf | Attacker | 15 | 1 | 0 | 0 | 23 | 0/- | 66 | 6 | 0 | 0 | 0 | 6 | 0 | 268 |
| - | newut | Attacker | 4 | 0 | 1 | 0 | 25 | 0/- | 34 | 0 | 4 | 0 | 0 | 11 | 1 | 267 |
| - | {Black_Mage}` | Defender | 3 | 0 | 0 | 0 | 0 | 7/2 | 0 | 2 | 1 | 0 | 0 | 4 | 0 | 83 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 32 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 30 | 31 | 32 | 0 | Good connection | |
| [AcAi].Fuer$^ | 20000 | - | - | 38 | 39 | 41 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 95 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 18 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 35 | 37 | 42 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| [AcAi].Fuer$^ | Godlike | Attacker | You had a huge game and played well above your usual level at 2.06x. Your attacking runs had purpose, with 5 grabs leading to 3 caps. You fought efficiently: 159-69 with a 2.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.92x. Your flag work was one of your best areas, with 14 grabs producing 2 caps and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.65x. You were dangerous with the flag: 13 grabs led to 5 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Grossebaf | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. You were dangerous with the flag: 15 grabs led to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.28x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Defender | You had a tough match at 0.49x, well below your usual level, but I think it is fixable. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 30-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |