Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 19:54
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 255 | 120 | 86 | 0 | 300 | 20.3 cm | 1.40 | 58% | 40% | 0:07 |
| [AcAi].Fuer$^ | 215 | 128 | 54 | 0 | 399 | - | 2.37 | 70% | 32% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 7 | 1 | 1 | 5 kills | ||
| [AcAi].Fuer$^ | 19 | 8 | 3 | 5 kills | |||
| -uh.StarzZz`- | 11 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 4:16 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:13, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-1.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 566. [AcAi].Fuer$^ made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 29 pickups, 5 captures, 1 solos, 3 assists, 78 flag kills, 45 covers, 0 seals, 49 returns, 44 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: [AcAi].Fuer$^ logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 159 |
| 70 |
| 81 |
| 0 |
| 259 |
| 36.0 cm |
| 0.86 |
| 46% |
| 27% |
| 0:08 |
| Team Total | 629 | 318 | 221 | 0 | 958 | 28.1 cm | 1.44 | 59% | 33% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 192 | 76 | 98 | 0 | 255 | 46.0 cm | 0.78 | 44% | 30% | 0:06 |
| -uh.StarzZz`- | 158 | 82 | 112 | 0 | 265 | 13.5 cm | 0.73 | 42% | 32% | 0:05 |
| StealthFB | 145 | 63 | 108 | 0 | 260 | 82.4 cm | 0.58 | 37% | 24% | 0:06 |
| Team Total | 495 | 221 | 318 | 0 | 780 | 47.3 cm | 0.69 | 41% | 29% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 13 | 3 | 3 kills |
| _-=Pr3dazZz=- | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 1 | 12 kills | |||
| [AcAi].Fuer$^ | 9 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Stealth | 4 kills | |||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 2 | 0 | 0 | 22/15 | 14 | 3 | 9 | 16 | 0 | 18 | 1 | 566 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 3 | 0 | 1 | 7 | 0/- | 257 | 11 | 8 | 4 | 0 | 5 | 0 | 483 |
| - | [AcAi].Fuer$^ | Attacker | 16 | 1 | 1 | 0 | 4 | 0/- | 129 | 6 | 16 | 1 | 1 | 1 | 2 | 413 |
| - | -cide- | Attacker | 12 | 1 | 0 | 0 | 17 | 0/- | 67 | 6 | 6 | 9 | 0 | 9 | 1 | 394 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 0 | 0 | 15 | 0/- | 33 | 3 | 4 | 9 | 0 | 10 | 0 | 346 |
| - | Stealth | Defender | 0 | 0 | 0 | 0 | 0 | 13/- | 0 | 0 | 2 | 5 | 0 | 6 | 1 | 286 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| [AcAi].Fuer$^ | 30000 | - | - | 37 | 38 | 39 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 21 | 31 | 68 | 3 | Unstable spikes | |
| Stealth | 30000 | - | - | 45 | 47 | 50 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.61x. You helped keep the score under control with 16 mid returns and 1 clutch return. You fought efficiently: 120-86 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| [AcAi].Fuer$^ | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.59x. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap. You fought efficiently: 128-54 with a 2.37 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.31x. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. I think survival was your main issue: 76-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.26x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Stable | Defender | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns and 1 clutch return. I think survival was your main issue: 63-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 82-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |