Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 20:39
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 249 | 122 | 94 | 0 | 304 | 13.5 cm | 1.30 | 56% | 41% | 0:07 |
| _-=Pr3dazZz=- | 124 | 79 | 99 | 0 | 321 | 36.0 cm | 0.80 | 44% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 6 | 1 | 1 | 5 kills | ||
| Grossebaf | 12 | 3 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 12 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 1:25 when newut scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:52, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-3.
Grossebaf stood out as the main objective influence with 0 grabs, 0 captures, 16 returns, and an MVP score of 573. Grossebaf made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 60 grabs, 18 pickups, 4 captures, 3 solos, 1 assists, 72 flag kills, 30 covers, 0 seals, 54 returns, 48 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 122 kills.
Banter read: Grossebaf did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Grossebaf produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 122 |
| 62 |
| 113 |
| 0 |
| 270 |
| - |
| 0.55 |
| 35% |
| 23% |
| 0:05 |
| Team Total | 495 | 263 | 306 | 0 | 895 | 24.7 cm | 0.86 | 46% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| GrossebafFB | 237 | 96 | 70 | 0 | 308 | - | 1.37 | 58% | 33% | 0:09 |
| [AcAi].Fuer$^ | 183 | 111 | 91 | 0 | 399 | - | 1.22 | 55% | 31% | 0:07 |
| newut | 165 | 99 | 102 | 0 | 316 | - | 0.97 | 49% | 31% | 0:06 |
| Team Total | 585 | 306 | 263 | 0 | 1023 | - | 1.16 | 54% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 2 |
| 1 |
| 5 kills |
| newut | 16 | 5 | 2 | 1 | 5 kills |
| O2 | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 9 kills | ||||
| Grossebaf | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| [AcAi].Fuer$^ | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Defender | 0 | 0 | 0 | 0 | 0 | 19/2 | 33 | 3 | 6 | 13 | 0 | 16 | 3 | 573 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 22/9 | 0 | 2 | 4 | 20 | 0 | 20 | 0 | 535 |
| - | newut | Attacker | 17 | 3 | 0 | 2 | 5 | 0/- | 222 | 5 | 6 | 3 | 0 | 3 | 0 | 435 |
| - | [AcAi].Fuer$^ | Attacker | 14 | 0 | 1 | 0 | 12 | 0/- | 45 | 1 | 5 | 6 | 0 | 8 | 2 | 410 |
| - | O2 | Attacker | 12 | 1 | 0 | 1 | 8 | 0/- | 100 | 3 | 4 | 3 | 0 | 3 | 0 | 279 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 0 | 0 | 0 | 6 | 0/- | 0 | 4 | 5 | 3 | 0 | 4 | 1 | 235 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 26 | 32 | 0 | Variable ping | |
| [AcAi].Fuer$^ | 30000 | - | - | 35 | 38 | 40 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 16 | 17 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Defender | You had a huge game and played well above your usual level at 1.86x. Your defensive timing was good: 13 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 96-70 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.56x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You fought efficiently: 122-94 with a 1.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| [AcAi].Fuer$^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.51x. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.32x. Excellent flag running from you: 17 grabs became 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. Your attacking play was strong, especially because you turned 12 grabs into 1 cap and 1 solo. I think survival was your main issue: 62-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 79-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |