Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2026, 19:36
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 249 | 110 | 87 | 0 | 308 | - | 1.26 | 56% | 36% | 0:07 |
| [AcAi].Fuer$^FB | 238 | 107 | 76 | 0 | 408 | - | 1.41 | 58% | 26% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| [AcAi].Fuer$^ | 14 | 6 | 3 | 2 | 5 kills | ||
| newut | 15 | 10 | 3 | 4 kills | |||
| pho` | 12 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 8-2 in favour of Red Team.
The opening breakthrough came at 0:43 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:33, with -cide- finishing for Red Team. That score set the closing shape of the match at 8-2.
[AcAi].Fuer$^ stood out as the main objective influence with 15 grabs, 2 captures, 5 returns, and an MVP score of 686. [AcAi].Fuer$^ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 38 pickups, 10 captures, 1 solos, 11 assists, 84 flag kills, 53 covers, 0 seals, 46 returns, 40 mid returns, 6 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 217 |
| 79 |
| 77 |
| 0 |
| 246 |
| 46.0 cm |
| 1.03 |
| 51% |
| 32% |
| 0:08 |
| Team Total | 704 | 296 | 240 | 0 | 962 | 46.0 cm | 1.23 | 55% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 252 | 92 | 110 | 0 | 261 | 20.3 cm | 0.84 | 46% | 36% | 0:05 |
| -uh.StarzZz`- | 170 | 93 | 97 | 0 | 254 | 13.5 cm | 0.96 | 49% | 37% | 0:06 |
| Broken_Soul | 121 | 55 | 89 | 0 | 236 | 58.3 cm | 0.62 | 38% | 23% | 0:07 |
| Team Total | 543 | 240 | 296 | 0 | 751 | 30.7 cm | 0.81 | 45% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 14 | 4 | 1 | 1 | 5 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| [AcAi].Fuer$^ | 3 | 1 | 11 kills | |||
| newut | 2 | 1 | 10 kills | |||
| pho` | 2 | 9 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | [AcAi].Fuer$^ | Attacker | 15 | 2 | 3 | 0 | 9 | 0/- | 304 | 3 | 15 | 3 | 0 | 5 | 3 | 686 |
| - | -cide- | Attacker | 16 | 3 | 4 | 1 | 9 | 0/- | 403 | 14 | 8 | 6 | 1 | 6 | 0 | 665 |
| - | newut | Defender | 0 | 3 | 1 | 0 | 0 | 19/1 | 93 | 7 | 14 | 11 | 0 | 12 | 0 | 562 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 27/10 | 0 | 1 | 5 | 13 | 0 | 14 | 2 | 493 |
| - | -uh.StarzZz`- | Attacker | 11 | 1 | 1 | 0 | 12 | 0/- | 131 | 3 | 9 | 4 | 1 | 5 | 0 | 351 |
| - | Broken_Soul | Attacker | 13 | 1 | 1 | 0 | 8 | 0/- | 69 | 10 | 2 | 3 | 0 | 4 | 1 | 288 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 59 | 75 | 2 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 98 | 101 | 104 | 0 | Good connection | |
| [AcAi].Fuer$^ | 30000 | - | - | 36 | 99 | 1192 | 2 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 25 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 37 | 39 | 49 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| [AcAi].Fuer$^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.83x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps. You fought efficiently: 107-76 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.67x. Your flag work was one of your best areas, with 16 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| newut | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.65x. You helped keep the score under control with 11 mid returns. You fought efficiently: 110-87 with a 1.26 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.35x. You helped keep the score under control with 13 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. You ran the flag well and gave your team end product: 1 cap from 13 grabs. I think survival was your main issue: 55-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |