Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 112.1 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| |DC|iMpure | 15 | 67% | 206 | 355 | 206 | Volatile |
|DC|iMpure: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The kill feed is doing a lot of talking here: 2000 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 15 CTF matches, 1168 objective events, 2000 CTF kills, and 7794 MVP score. Per match that is 77.9 objective events, 133.3 kills, and 519.6 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 15 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 131 grabs, 72 pickups, 25 caps, and 8 solos. Finish rate is 12% from touches and 32% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 214 returns, 129 mid returns, 35 clutch returns, and 365 flag kills. That is 25.2 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 20 assists, 158 covers, and 11 seals, running at 12.6 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 67% wins from 15 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-1on1-Midle-v2: 2 appearances with a 100% win rate.
PUG draft setup read: this player runs 112.1 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 1168 objective actions: 131 grabs, 25 caps, 378 returns, 365 flag kills, and 189 support actions. That K/D says the aim has been causing paperwork.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.