Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jan 2026, 20:53
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 265 | 90 | 74 | 0 | 251 | 13.5 cm | 1.22 | 55% | 40% | 0:08 |
| |DC|iMpure | 254 | 100 | 72 | 3 | 262 | - | 1.39 | 57% | 41% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 4 | 1 | 4 kills | |||
| -cide- | 7 | 5 | 3 kills | ||||
| |DC|iMpure | 19 | 4 | 1 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 11-7 in favour of Red Team.
The opening breakthrough came at 0:12 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 11 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:45, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 11-7.
Broken_Soul stood out as the main objective influence with 17 grabs, 6 captures, 8 returns, and an MVP score of 819. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 71 grabs, 22 pickups, 18 captures, 10 solos, 7 assists, 73 flag kills, 48 covers, 9 seals, 51 returns, 4 mid returns, 15 clutch returns, and 1 cherry picks.
|DC|iMpure supplied the sharpest shooting numbers, finishing with 41% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 219 |
| 57 |
| 78 |
| 1 |
| 224 |
| 58.3 cm |
| 0.73 |
| 42% |
| 30% |
| 0:08 |
| Team Total | 738 | 247 | 224 | 4 | 737 | 35.9 cm | 1.10 | 52% | 37% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 197 | 85 | 74 | 1 | 220 | - | 1.15 | 53% | 39% | 0:08 |
| _-=Pr3dazZz=- | 183 | 66 | 85 | 1 | 243 | 36.0 cm | 0.78 | 43% | 37% | 0:07 |
| -cide- | 172 | 73 | 88 | 1 | 193 | 46.0 cm | 0.83 | 45% | 38% | 0:07 |
| Team Total | 552 | 224 | 247 | 3 | 656 | 41.0 cm | 0.91 | 48% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 10 | 1 | 3 kills |
| Broken_Soul | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| -cide- | 1 | 7 kills | ||||
| |DC|iMpure | 6 | 6 kills | ||||
| localhero | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 17 | 6 | 0 | 3 | 11 | 0/- | 541 | 5 | 4 | 1 | 0 | 8 | 2 | 819 |
| - | -uh.StarzZz`- | Attacker | 14 | 4 | 2 | 3 | 13 | 0/- | 484 | 3 | 17 | 2 | 0 | 11 | 2 | 737 |
| - | -cide- | Attacker | 25 | 5 | 1 | 4 | 6 | 0/- | 417 | 3 | 0 | 1 | 1 | 3 | 1 | 558 |
| - |
| Attacker |
| 13 |
| 1 |
| 1 |
| 0 |
| 12 |
| 0/- |
| 164 |
| 5 |
| 10 |
| 0 |
| 0 |
| 6 |
| 4 |
| 506 |
| - | |DC|iMpure | Defender | 2 | 1 | 1 | 0 | 0 | 18/7 | 75 | 3 | 13 | 0 | 0 | 12 | 2 | 503 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 13/1 | 119 | 3 | 4 | 0 | 0 | 11 | 4 | 452 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| |DC|iMpure | 30000 | - | - | 23 | 24 | 28 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 31 | 32 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 44 | 49 | 56 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.73x. You carried real threat on attack, turning 14 grabs into 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.70x. You were dangerous with the flag: 17 grabs led to 6 caps and 3 solos. I think survival was your main issue: 57-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.35x. Your grabs and running were a real strength, with 25 grabs turning into 5 caps and 4 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.28x. Excellent flag running from you: 13 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| |DC|iMpure | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.17x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your defensive timing was good: 4 clutch returns cut off runs at important moments. I think survival was your main issue: 66-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |