Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jan 2026, 21:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| |DC|iMpureFB | 250 | 125 | 65 | 0 | 331 | - | 1.92 | 66% | 38% | 0:10 |
| Broken_Soul | 183 | 68 | 99 | 0 | 234 | 58.3 cm | 0.69 | 41% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| |DC|iMpure | 24 | 8 | 1 | 4 kills | |||
| localhero | 11 | 3 | 2 | 5 kills | |||
| -uh.StarzZz`- | 18 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:39 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:27, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 7-3.
Broken_Soul stood out as the main objective influence with 16 grabs, 6 captures, 2 returns, and an MVP score of 575. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 54 grabs, 28 pickups, 10 captures, 3 solos, 8 assists, 71 flag kills, 46 covers, 0 seals, 43 returns, 40 mid returns, 3 clutch returns, and 1 cherry picks.
|DC|iMpure supplied the sharpest shooting numbers, finishing with 38% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- | 180 | 98 | 100 | 0 | 283 | 13.5 cm | 0.98 | 49% | 36% | 0:06 |
| Team Total | 613 | 291 | 264 | 0 | 848 | 35.9 cm | 1.10 | 52% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 229 | 95 | 105 | 0 | 283 | 46.0 cm | 0.90 | 48% | 34% | 0:06 |
| localhero | 189 | 84 | 88 | 0 | 258 | - | 0.95 | 49% | 33% | 0:07 |
| _-=Pr3dazZz=- | 160 | 85 | 98 | 0 | 243 | 36.0 cm | 0.87 | 46% | 35% | 0:06 |
| Team Total | 578 | 264 | 291 | 0 | 784 | 41.0 cm | 0.91 | 48% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 15 | 7 | 3 kills |
| Broken_Soul | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| |DC|iMpure | 9 | 9 kills | ||||
| localhero | 3 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 16 | 6 | 1 | 2 | 6 | 0/- | 384 | 12 | 6 | 1 | 0 | 2 | 1 | 575 |
| - | -uh.StarzZz`- | Attacker | 16 | 1 | 3 | 0 | 8 | 0/- | 295 | 7 | 8 | 6 | 0 | 6 | 0 | 532 |
| - | -cide- | Attacker | 8 | 1 | 1 | 0 | 21 | 0/- | 158 | 5 | 5 | 10 | 1 | 11 | 1 | 518 |
| - | |DC|iMpure | Defender | 0 | 0 | 2 | 0 | 0 | 12/2 | 20 | 2 | 16 | 10 | 0 | 11 | 1 | 515 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 18/6 | 25 | 0 | 7 | 10 | 0 | 10 | 0 | 400 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 2 | 1 | 1 | 6 | 0/- | 118 | 2 | 4 | 3 | 0 | 3 | 0 | 336 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 24 | 25 | 0 | Minor variation | |
| |DC|iMpure | 30000 | - | - | 23 | 24 | 24 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 45 | 72 | 368 | 3 | Unstable spikes | |
| -cide- | 30000 | 360 | 240Hz | 31 | 31 | 34 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.49x. Your attacking play was strong, especially because you turned 16 grabs into 6 caps and 2 solos. I think survival was your main issue: 68-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. You were dangerous with the flag: 8 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| |DC|iMpure | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.29x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 125-65 with a 1.92 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.26x. Very strong flag running: you made 16 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.16x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 14 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |