Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jun 2026, 00:28
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 144 | 59 | 66 | 0 | 196 | 36.0 cm | 0.89 | 47% | 33% | 0:09 |
| -uh.StarzZz`- | 123 | 63 | 66 | 0 | 191 | 13.5 cm | 0.95 | 49% | 34% | 0:09 |
| pho` |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 6 | 2 kills | |||||
| |DC|iMpure | 9 | 2 kills | |||||
| pho` | 8 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Temple-V3 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 1:52 when pho` scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:07, with Red0ne_- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-4.
|DC|iMpure stood out as the main objective influence with 0 grabs, 3 captures, 9 returns, and an MVP score of 422. Gochmer made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 45 grabs, 33 pickups, 6 captures, 0 solos, 6 assists, 71 flag kills, 25 covers, 1 seals, 37 returns, 8 mid returns, 4 clutch returns, and 0 cherry picks.
Gochmer supplied the sharpest shooting numbers, finishing with 42% accuracy and 69 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Gochmer produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 121 |
| 71 |
| 65 |
| 0 |
| 186 |
| 20.3 cm |
| 1.09 |
| 52% |
| 39% |
| 0:10 |
| Team Total | 388 | 193 | 197 | 0 | 573 | 23.2 cm | 0.98 | 49% | 35% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| |DC|iMpure | 203 | 72 | 63 | 0 | 209 | - | 1.14 | 53% | 34% | 0:10 |
| Gochmer | 167 | 69 | 67 | 1 | 172 | - | 1.03 | 50% | 42% | 0:09 |
| Red0ne_- | 101 | 56 | 63 | 0 | 194 | - | 0.89 | 47% | 29% | 0:10 |
| Team Total | 471 | 197 | 193 | 1 | 575 | - | 1.02 | 51% | 35% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 7 | 2 | 3 kills |
| Gochmer | 14 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| |DC|iMpure | 4 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Red0ne_- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| Gochmer | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | |DC|iMpure | Defender | 0 | 3 | 0 | 0 | 0 | 20/4 | 152 | 8 | 4 | 2 | 0 | 9 | 1 | 422 |
| - | Gochmer | Attacker | 12 | 0 | 2 | 0 | 15 | 0/- | 112 | 3 | 6 | 2 | 0 | 8 | 2 | 350 |
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 1 | 0 | 8 | 0/- | 144 | 6 | 3 | 1 | 0 | 3 | 0 | 266 |
| - | Red0ne_- | Attacker | 11 | 1 | 2 | 0 | 3 | 0/- | 135 | 4 | 4 | 0 | 0 | 1 | 0 | 254 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 17/4 | 0 | 1 | 3 | 3 | 0 | 12 | 1 | 244 |
| - | pho` | Attacker | 8 | 1 | 1 | 0 | 8 | 0/- | 56 | 11 | 5 | 0 | 0 | 4 | 0 | 200 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 17 | 51 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 21 | 24 | 27 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 20 | 53 | 1 | Occasional lag spikes | |
| Gochmer | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Red0ne_- | 30000 | - | - | 18 | 19 | 30 | 1 | Occasional lag spikes | |
| |DC|iMpure | 30000 | - | - | 27 | 28 | 29 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Gochmer | Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| |DC|iMpure | Godlike | Defender | You put together a top-level game here and finished at 1.29x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Red0ne_- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.19x rating. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You helped keep the score under control with 3 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 14 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 8 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |