Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jun 2026, 23:52
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 228 | 120 | 85 | 0 | 381 | 20.3 cm | 1.41 | 59% | 37% | 0:08 |
| _-=Pr3dazZz=- | 145 | 73 | 107 | 0 | 345 | 36.0 cm | 0.68 | 41% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 9 | 1 | 5 kills | |||
| |DC|iMpure | 27 | 6 | 3 | 4 | 5 kills | ||
| Red0ne_- | 9 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 4:15 when Red0ne_- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 11:36, with |DC|iMpure finishing for Blue Team. That score set the closing shape of the match at 1-2.
|DC|iMpure stood out as the main objective influence with 2 grabs, 1 capture, 19 returns, and an MVP score of 695. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 28 pickups, 3 captures, 0 solos, 3 assists, 82 flag kills, 30 covers, 0 seals, 53 returns, 48 mid returns, 5 clutch returns, and 0 cherry picks.
|DC|iMpure supplied the sharpest shooting numbers, finishing with 40% accuracy and 153 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 77 |
| 101 |
| 0 |
| 331 |
| 13.5 cm |
| 0.76 |
| 43% |
| 27% |
| 0:06 |
| Team Total | 493 | 270 | 293 | 0 | 1057 | 23.2 cm | 0.92 | 48% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| |DC|iMpure | 362 | 153 | 82 | 0 | 445 | - | 1.87 | 65% | 40% | 0:08 |
| Gochmer | 131 | 68 | 97 | 0 | 252 | - | 0.70 | 41% | 27% | 0:07 |
| Red0ne_- | 125 | 72 | 91 | 0 | 327 | - | 0.79 | 44% | 24% | 0:07 |
| Team Total | 618 | 293 | 270 | 0 | 1024 | - | 1.09 | 52% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 10 | 4 | 2 | 4 kills |
| _-=Pr3dazZz=- | 8 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 1 | 11 kills | |||
| |DC|iMpure | 8 | 8 kills | ||||
| Red0ne_- | 1 | 5 kills | ||||
| Gochmer | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | |DC|iMpure | Defender | 2 | 1 | 0 | 0 | 0 | 37/15 | 49 | 1 | 5 | 17 | 0 | 19 | 1 | 695 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 18/1 | 0 | 2 | 3 | 15 | 0 | 16 | 1 | 476 |
| - | Red0ne_- | Attacker | 18 | 1 | 1 | 0 | 6 | 0/- | 109 | 4 | 3 | 5 | 0 | 5 | 1 | 330 |
| - | Gochmer | Attacker | 7 | 0 | 1 | 0 | 7 | 0/- | 41 | 2 | 7 | 3 | 0 | 4 | 1 | 287 |
| - | -uh.StarzZz`- | Attacker | 21 | 1 | 0 | 0 | 5 | 0/- | 100 | 10 | 4 | 1 | 0 | 2 | 1 | 286 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 0 | 1 | 0 | 9 | 0/- | 0 | 9 | 8 | 7 | 0 | 7 | 0 | 273 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 20 | 20 | 20 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 23 | 25 | 0 | Sawtooth variation | |
| Red0ne_- | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| |DC|iMpure | 30000 | - | - | 26 | 27 | 29 | 0 | Minor variation | |
| Gochmer | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| |DC|iMpure | Godlike | Defender | You played a really good game here and your 1.94x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 1 clutch return. You fought efficiently: 153-82 with a 1.87 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 1 clutch return. You fought efficiently: 120-85 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Red0ne_- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You ran the flag well and gave your team end product: 1 cap from 18 grabs. I think survival was your main issue: 72-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Gochmer | Dominating | Attacker | You played well and finished above your usual level at 1.10x. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 68-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 73-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 21 grabs producing 1 cap. I think survival was your main issue: 77-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |