Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jun 2026, 00:40
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 269 | 119 | 87 | 0 | 313 | 20.3 cm | 1.37 | 58% | 39% | 0:07 | |
| 225 | 101 | 112 | 0 | 304 | 13.5 cm | 0.90 | 47% | 36% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 31 | 4 | 2 | 5 kills | ||||
| 22 | 5 | 2 | 4 kills | ||||
| 16 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:26 when pho` scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 3 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:04, with Gochmer finishing for Blue Team. That score set the closing shape of the match at 5-6.
|DC|iMpure stood out as the main objective influence with 4 grabs, 1 capture, 11 returns, and an MVP score of 661. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 76 grabs, 43 pickups, 11 captures, 2 solos, 9 assists, 108 flag kills, 30 covers, 0 seals, 64 returns, 57 mid returns, 7 clutch returns, and 0 cherry picks.
|DC|iMpure supplied the sharpest shooting numbers, finishing with 41% accuracy and 136 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 164 |
| 72 |
| 110 |
| 0 |
| 277 |
| 36.0 cm |
| 0.65 |
| 40% |
| 30% |
| 0:06 |
| Team Total | 658 | 292 | 309 | 0 | 894 | 23.2 cm | 0.94 | 49% | 35% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 342 | 136 | 83 | 0 | 347 | - | 1.64 | 62% | 41% | 0:08 | |
| 206 | 88 | 107 | 0 | 263 | - | 0.82 | 45% | 36% | 0:12 | |
| 202 | 85 | 102 | 0 | 290 | - | 0.83 | 45% | 29% | 0:06 | |
| Team Total | 750 | 309 | 292 | 0 | 900 | - | 1.06 | 51% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| 19 | 4 | 1 | 4 kills |
| 5 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 12 kills | ||||
| 4 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 4 | 1 | 2 | 0 | 30 | 0/- | 66 | 6 | 9 | 10 | 0 | 11 | 2 | 661 | |
| -🇬🇧 | Defender | 0 | 2 | 0 | 0 | 0 | 26/7 | 42 | 6 | 0 | 18 | 0 | 20 | 1 | 635 | |
| -🇳🇱 | Attacker | 18 | 2 | 3 | 0 | 11 | 0/- | 299 | 4 | 7 | 5 | 0 | 7 | 2 | 625 | |
| -🇳🇱 |
| Attacker |
| 19 |
| 3 |
| 1 |
| 1 |
| 17 |
| 0/- |
| 236 |
| 5 |
| 5 |
| 10 |
| 0 |
| 11 |
| 0 |
| 589 |
| -🇬🇧 | Attacker | 20 | 1 | 3 | 1 | 12 | 0/- | 258 | 13 | 7 | 5 | 0 | 5 | 2 | 545 |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 0 | 12 | 0/- | 200 | 9 | 2 | 9 | 0 | 10 | 0 | 490 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 36 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 27 | 28 | 31 | 0 | Bumpy connection | ||
| 30000 | - | - | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.77x. Your attacking play was strong, especially because you turned 18 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.71x. Your attacking runs had purpose, with 19 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.71x. You gave the enemy defence problems and backed it up with 1 cap from 4 grabs. You fought efficiently: 136-83 with a 1.64 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.49x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 119-87 with a 1.37 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. Excellent flag running from you: 20 grabs became 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 15 grabs into 2 caps. I think survival was your main issue: 72-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |