Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| R0SE | 33 | 64% | 178 | 402 | 178 | Volatile |
R0SE: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
The kill feed is doing a lot of talking here: 2290 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 33 CTF matches, 2240 objective events, 2290 CTF kills, and 13424 MVP score. Per match that is 67.9 objective events, 69.4 kills, and 406.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 33 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 471 grabs, 192 pickups, 116 caps, and 67 solos. Finish rate is 17% from touches and 58% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 382 returns, 222 mid returns, 80 clutch returns, and 473 flag kills. That is 20.7 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 56 assists, 171 covers, and 10 seals, running at 7.18 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 31% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 65% wins from 20 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-ThornsV2_Small: 6 appearances with a 100% win rate.
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (13219 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 2240 objective actions: 471 grabs, 116 caps, 684 returns, 473 flag kills, and 237 support actions. CTF-ThornsV2_Small is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.