Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Sept 2026, 23:22
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Headrush | 259 | 90 | 65 | 0 | 302 | - | 1.38 | 58% | 30% | 0:10 |
| R0SEFB | 232 | 74 | 75 | 0 | 253 | - | 0.99 | 50% | 29% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Headrush | 17 | 1 | 1 | 4 kills | |||
| -uh.StarzZz`- | 12 | 5 | 3 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 2 | 3 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 5-9 in favour of Blue Team.
The opening breakthrough came at 0:41 when {Black_Mage}` scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:48, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 5-9.
_-=Pr3dazZz=- stood out as the main objective influence with 3 grabs, 1 capture, 20 returns, and an MVP score of 820. {Black_Mage}` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 50 pickups, 14 captures, 2 solos, 9 assists, 110 flag kills, 46 covers, 0 seals, 60 returns, 52 mid returns, 8 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 122 kills.
Banter read: _-=Pr3dazZz=- was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: {Black_Mage}` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 182 |
| 80 |
| 92 |
| 0 |
| 327 |
| - |
| 0.87 |
| 47% |
| 25% |
| 0:07 |
| Team Total | 673 | 244 | 232 | 0 | 882 | - | 1.05 | 51% | 28% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 305 | 105 | 90 | 0 | 316 | 36.0 cm | 1.17 | 54% | 34% | 0:07 |
| -uh.StarzZz`- | 275 | 122 | 79 | 0 | 293 | 13.5 cm | 1.54 | 61% | 43% | 0:08 |
| {Black_Mage}` | 125 | 5 | 75 | 0 | 55 | - | 0.07 | 6% | 11% | 0:08 |
| Team Total | 705 | 232 | 244 | 0 | 664 | 24.7 cm | 0.95 | 49% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 3 kills |
| R0SE | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Headrush | 1 | 1 | 11 kills | |||
| -uh.StarzZz`- | 4 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Physicx | 1 | 5 kills | ||||
| R0SE | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 3 | 1 | 1 | 0 | 0 | 30/8 | 157 | 7 | 12 | 16 | 0 | 20 | 2 | 820 |
| - | -uh.StarzZz`- | Attacker | 12 | 5 | 0 | 0 | 18 | 0/- | 264 | 17 | 12 | 9 | 0 | 9 | 0 | 691 |
| - | {Black_Mage}` | Attacker | 24 | 3 | 5 | 1 | 2 | 0/- | 478 | 7 | 0 | 1 | 1 | 2 | 3 | 678 |
| - | R0SE | Attacker | 16 | 3 | 0 | 1 | 21 | 0/- | 255 | 9 | 3 | 11 | 0 | 11 | 1 | 631 |
| - | Headrush | Attacker | 8 | 2 | 0 | 0 | 26 | 0/- | 164 | 5 | 5 | 13 | 1 | 14 | 1 | 595 |
| - | Physicx | Attacker | 12 | 0 | 3 | 0 | 13 | 0/- | 81 | 5 | 14 | 2 | 1 | 4 | 1 | 359 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| R0SE | 25000 | - | - | 284 | 285 | 287 | 0 | Good connection | |
| Headrush | 25000 | - | - | 16 | 18 | 23 | 0 | Sawtooth variation | |
| Physicx | 25000 | - | - | 27 | 28 | 29 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 27 | 30 | 33 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.88x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| R0SE | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.80x. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.76x. Excellent flag running from you: 24 grabs became 3 caps and 1 solo. I think survival was your main issue: 5-75 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.67x. You ran the flag well and gave your team end product: 5 caps from 12 grabs. You fought efficiently: 122-79 with a 1.54 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Headrush | Godlike | Attacker | You put together a top-level game here and finished at 1.62x. You carried real threat on attack, turning 8 grabs into 2 caps. You fought efficiently: 90-65 with a 1.38 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Physicx | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.12x. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |