Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Aug 2026, 02:31
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 294 | 123 | 119 | 0 | 387 | 46.0 cm | 1.03 | 51% | 32% | 0:05 | |
| 120 | 22 | 105 | 0 | 143 | - | 0.21 | 17% | 17% | 0:06 | |
| Team Total | 414 | 145 | 224 | 0 | 530 | 46.0 cm | 0.65 | 39% | 28% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 57 | ||
| 9 | ||
| 13 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 56 | ||
| 67 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 7 | 4 | 1 | 5 kills | |||
| 12 | 6 | 3 | 2 | 5 kills | |||
| 17 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 0:28 when R0SE scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 17 captures. Momentum changed hands 4 times as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Zo-^ finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-11.
Zo-^ stood out as the main objective influence with 18 grabs, 6 captures, 8 returns, and an MVP score of 1074. R0SE made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 17 pickups, 17 captures, 12 solos, 4 assists, 59 flag kills, 43 covers, 0 seals, 40 returns, 36 mid returns, 4 clutch returns, and 0 cherry picks.
R0SE supplied the sharpest shooting numbers, finishing with 35% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: R0SE produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 108 | 75 | 0 | 317 | - | 1.44 | 59% | 35% | 0:08 | |
| 310 | 116 | 70 | 0 | 356 | - | 1.66 | 62% | 33% | 0:09 | |
| Team Total | 644 | 224 | 145 | 0 | 673 | - | 1.54 | 61% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 10 kills | ||||
| 4 | 8 kills | |||||
| 6 | 7 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 18 | 6 | 1 | 6 | 15 | 0/- | 633 | 2 | 13 | 7 | 0 | 8 | 0 | 1074 | |
| -- | Attacker | 16 | 5 | 0 | 4 | 17 | 0/- | 467 | 2 | 19 | 8 | 0 | 10 | 3 | 1018 | |
| -🇩🇪 | Attacker | 11 | 3 | 1 | 0 | 24 | 0/- | 203 | 10 | 8 | 19 | 0 | 20 | 1 | 828 | |
| -- |
| Attacker |
| 14 |
| 3 |
| 2 |
| 2 |
| 3 |
| 0/- |
| 397 |
| 3 |
| 3 |
| 2 |
| 0 |
| 2 |
| 0 |
| 531 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | ||
| 25000 | - | - | 27 | 29 | 32 | 0 | Bumpy connection | ||
| 25000 | 320 | 0Hz | 35 | 38 | 40 | 0 | Minor variation | ||
| 25000 | - | - | 281 | 282 | 284 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.25x. You carried real threat on attack, turning 16 grabs into 5 caps and 4 solos. You fought efficiently: 108-75 with a 1.44 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 2.17x rating shows it. You ran the flag well and gave your team end product: 6 caps and 6 solos from 18 grabs. You fought efficiently: 116-70 with a 1.66 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.74x. Very strong flag running: you made 11 grabs count with 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.16x. Your attacking runs had purpose, with 14 grabs leading to 3 caps and 2 solos. I think survival was your main issue: 22-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |