Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Sept 2026, 22:02
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 246 | 122 | 76 | 0 | 309 | - | 1.61 | 62% | 39% | 0:08 |
| _-=Pr3dazZz=- | 135 | 86 | 100 | 0 | 324 | 36.0 cm | 0.86 | 46% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 32 | 5 | 3 | 4 kills | |||
| -cide- | 15 | 4 | 3 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 13 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:10 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:01, with newut finishing for Blue Team. That score set the closing shape of the match at 3-4.
-cide- stood out as the main objective influence with 0 grabs, 2 captures, 20 returns, and an MVP score of 713. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 27 pickups, 7 captures, 0 solos, 9 assists, 70 flag kills, 30 covers, 0 seals, 43 returns, 40 mid returns, 3 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 41% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 4 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 117 |
| 48 |
| 83 |
| 0 |
| 230 |
| - |
| 0.58 |
| 37% |
| 21% |
| 0:07 |
| Team Total | 498 | 256 | 259 | 0 | 863 | 36.0 cm | 0.99 | 50% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 276 | 117 | 86 | 0 | 286 | 46.0 cm | 1.36 | 58% | 41% | 0:07 |
| newut | 172 | 84 | 82 | 0 | 284 | - | 1.02 | 51% | 30% | 0:08 |
| Physicx | 109 | 58 | 88 | 0 | 317 | - | 0.66 | 40% | 22% | 0:07 |
| Team Total | 557 | 259 | 256 | 0 | 887 | 46.0 cm | 1.01 | 50% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| Physicx | 6 | 3 | 3 kills |
| R0SE | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 5 | 1 | 12 kills | |||
| -cide- | 6 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| Physicx | 4 kills | |||||
| R0SE | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 2 | 2 | 0 | 0 | 28/14 | 48 | 4 | 0 | 20 | 0 | 20 | 0 | 713 |
| - | newut | Attacker | 12 | 1 | 3 | 0 | 7 | 0/- | 209 | 4 | 8 | 2 | 0 | 2 | 0 | 431 |
| - | Zo-^ | Defender | 2 | 0 | 2 | 0 | 0 | 21/0 | 0 | 3 | 5 | 11 | 0 | 12 | 1 | 409 |
| - | Physicx | Attacker | 10 | 1 | 1 | 0 | 2 | 0/- | 144 | 7 | 9 | 3 | 0 | 3 | 0 | 333 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 2 | 0 | 0 | 4 | 0/- | 172 | 6 | 6 | 1 | 0 | 3 | 1 | 320 |
| - | R0SE | Attacker | 14 | 1 | 1 | 0 | 8 | 0/- | 128 | 3 | 2 | 3 | 0 | 3 | 1 | 309 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| R0SE | 25000 | - | - | 286 | 288 | 291 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 31 | 33 | 35 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 21 | 23 | 25 | 0 | Bumpy connection | |
| Physicx | 25000 | - | - | 27 | 29 | 48 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 86 | 88 | 91 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.09x. You helped keep the score under control with 20 mid returns. You fought efficiently: 117-86 with a 1.36 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Zo-^ | Godlike | Defender | Well played, this was a fantastic performance at 1.71x. You helped keep the score under control with 11 mid returns and 1 clutch return. You fought efficiently: 122-76 with a 1.61 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| R0SE | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. Excellent flag running from you: 14 grabs became 1 cap. I think survival was your main issue: 48-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Physicx | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 10 grabs count with 1 cap. I think survival was your main issue: 58-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |