Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| R0SE | 0 | - | - | - | - | - |
R0SE: one of those players who treats the enemy base like a public footpath. In, out, panic everywhere, then suddenly everyone is shouting in team chat.
The flag pressure numbers are not shy: 35 grabs, 7 pickups, 18 caps. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 178 objective events, 106 CTF kills, and 982 MVP score. Per match that is 89.0 objective events, 53.0 kills, and 491.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 35 grabs, 7 pickups, 18 caps, and 17 solos. Finish rate is 43% from touches and 94% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 49 returns, 0 mid returns, 0 clutch returns, and 52 flag kills. That is 24.5 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at 0.00 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 34% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 2 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-ThornsV2_Small: 6 appearances with a 100% win rate.
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (13219 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 178 objective actions: 35 grabs, 18 caps, 49 returns, 52 flag kills, and 0 support actions. CTF-ThornsV2_Small is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.