Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| .:RattuS:. | 56 | 18% | 62 | 166 | 62 | Volatile |
.:RattuS:.: the type of player who makes people check their ping, their mouse, and then their life choices.
Kill pressure is the obvious read: 1213 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 56 CTF matches, 1764 objective events, 1213 CTF kills, and 7083 MVP score. Per match that is 31.5 objective events, 21.7 kills, and 126.5 MVP score, which is enough maths to make voice chat go quiet for half a second. 56 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 665 grabs, 178 pickups, 35 caps, and 17 solos. Finish rate is 4% from touches and 49% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 308 returns, 170 mid returns, 46 clutch returns, and 185 flag kills. That is 9.36 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 60 assists, 97 covers, and 3 seals, running at 2.86 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 27% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 30% wins, so the current mood is mixed form with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 9 games, 11% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (1394 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 1764 objective actions: 665 grabs, 35 caps, 524 returns, 185 flag kills, and 160 support actions. If CTF-1on1-Midle-v2 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.