Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Sept 2026, 22:14
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 211 | 93 | 54 | 0 | 256 | 36.0 cm | 1.72 | 63% | 38% | 0:14 |
| tono | 127 | 68 | 68 | 0 | 273 | 19.6 cm | 1.00 | 50% | 25% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 3 | 3 kills | ||||
| -cide- | 16 | 3 | 1 | 4 kills | |||
| -uh.StarzZz`- | 15 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Temple-V3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 3:00 when .:RattuS:. scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:45, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
-cide- stood out as the main objective influence with 20 grabs, 3 captures, 10 returns, and an MVP score of 454. -uh.StarzZz`- anchored the recovery work with 23 total returns.
Objective ledger for the match: 71 grabs, 9 pickups, 7 captures, 6 solos, 2 assists, 73 flag kills, 27 covers, 1 seals, 64 returns, 12 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -uh.StarzZz`- hit 42% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| 108 |
| 60 |
| 80 |
| 0 |
| 201 |
| 20.3 cm |
| 0.75 |
| 43% |
| 30% |
| 0:09 |
| Team Total | 446 | 221 | 202 | 0 | 730 | 25.3 cm | 1.09 | 52% | 31% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 259 | 107 | 70 | 0 | 262 | 13.5 cm | 1.53 | 60% | 42% | 0:10 |
| -cide- | 186 | 88 | 81 | 0 | 242 | 46.0 cm | 1.09 | 52% | 36% | 0:09 |
| .:RattuS:.FB | 24 | 7 | 70 | 0 | 147 | - | 0.10 | 9% | 5% | 0:10 |
| Team Total | 469 | 202 | 221 | 0 | 651 | 29.7 cm | 0.91 | 48% | 31% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 kills |
| pho` | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 1 | 10 kills | |||
| -cide- | 3 | 7 kills | ||||
| -uh.StarzZz`- | 7 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| pho` | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 20 | 3 | 0 | 3 | 11 | 0/- | 333 | 3 | 7 | 0 | 0 | 10 | 0 | 454 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 29/11 | 0 | 0 | 6 | 6 | 0 | 23 | 0 | 401 |
| - | tono | Attacker | 23 | 3 | 0 | 2 | 5 | 0/- | 213 | 2 | 4 | 1 | 0 | 4 | 0 | 327 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 23/3 | 0 | 1 | 2 | 2 | 0 | 21 | 0 | 289 |
| - | pho` | Attacker | 14 | 0 | 1 | 0 | 5 | 0/- | 87 | 3 | 8 | 2 | 0 | 5 | 0 | 230 |
| - | .:RattuS:. | Attacker | 14 | 1 | 0 | 1 | 0 | 0/- | 67 | 0 | 0 | 1 | 0 | 1 | 0 | 143 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 69 | 75 | 79 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| .:RattuS:. | 25000 | - | - | 43 | 48 | 52 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.62x. You carried real threat on attack, turning 20 grabs into 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.58x. You helped keep the score under control with 6 mid returns. You fought efficiently: 107-70 with a 1.53 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.38x. You helped keep the score under control with 2 mid returns. You fought efficiently: 93-54 with a 1.72 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| tono | Godlike | Attacker | You put together a top-level game here and finished at 1.34x. You were dangerous with the flag: 23 grabs led to 3 caps and 2 solos. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Struggling | Attacker | You had a quieter game than normal at 0.76x; I think the useful part is that your improvement target is visible. 14 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 60-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| .:RattuS:. | Feeding | Attacker | You had a tough match at 0.54x, well below your usual level, but I think it is fixable. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap and 1 solo. I think survival was your main issue: 7-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |