Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Sept 2026, 22:45
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 442 | 127 | 92 | 0 | 391 | 36.0 cm | 1.38 | 58% | 36% | 0:07 | |
| 364 | 73 | 92 | 0 | 309 | - | 0.79 | 44% | 25% | 0:07 | |
| Team Total | 806 | 200 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 49 | ||
| 33 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 82 | ||
| 79 | ||
| 10 | ||
| 13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 16 | 2 | 3 | 5 kills | |||
| 14 | 4 | 4 | 3 | 5 kills | |||
| 9 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 11-13 in favour of Blue Team.
The opening breakthrough came at 0:13 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 24 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:36, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-13.
pho` stood out as the main objective influence with 45 grabs, 10 captures, 41 returns, and an MVP score of 2587. pho` made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 111 grabs, 59 pickups, 24 captures, 9 solos, 9 assists, 145 flag kills, 29 covers, 0 seals, 85 returns, 49 mid returns, 36 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 161 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 14 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 184 |
| 0 |
| 700 |
| 36.0 cm |
| 1.09 |
| 52% |
| 31% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 780 | 161 | 111 | 0 | 343 | 20.3 cm | 1.45 | 59% | 47% | 0:05 | |
| 165 | 23 | 89 | 0 | 446 | - | 0.26 | 21% | 6% | 0:07 | |
| Team Total | 945 | 184 | 200 | 0 | 789 | 20.3 cm | 0.92 | 48% | 24% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 2 | 7 kills | |||||
| 1 | 5 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 45 | 10 | 3 | 4 | 77 | 0/- | 1051 | 13 | 5 | 23 | 0 | 41 | 14 | 2587 | |
| -🇬🇧 | Attacker | 24 | 5 | 2 | 1 | 38 | 0/- | 533 | 21 | 13 | 12 | 0 | 21 | 6 | 1522 | |
| -- | Attacker | 36 | 6 | 2 | 4 | 25 | 0/- | 567 | 13 | 3 | 9 | 0 | 16 | 10 | 1296 | |
| -🇳🇴 |
| Attacker |
| 6 |
| 3 |
| 2 |
| 0 |
| 5 |
| 0/- |
| 249 |
| 12 |
| 8 |
| 5 |
| 0 |
| 7 |
| 6 |
| 743 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 25000 | 260 | 0Hz | 273 | 274 | 276 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 49 | 49 | 50 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 4.34x rating shows it. Your attacking play was strong, especially because you turned 45 grabs into 10 caps and 4 solos. You fought efficiently: 161-111 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 24 grabs into 5 caps and 1 solo. You fought efficiently: 127-92 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 36 grabs count with 6 caps and 4 solos. I think survival was your main issue: 73-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | This was a hard outing for you at 0.41x; treat it as a reset point, not a verdict on your ability. You looked dangerous whenever you got the flag, and 6 grabs led to 3 caps. I think survival was your main issue: 23-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |