Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 76.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| crosshair_test | 10 | 70% | 207 | 273 | 207 | Volatile |
crosshair_test: a certified aim nuisance. You can move cleanly, dodge properly, and still get deleted like the server had a personal problem with you.
Kill pressure is the obvious read: 1398 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 10 CTF matches, 753 objective events, 1398 CTF kills, and 5179 MVP score. Per match that is 75.3 objective events, 139.8 kills, and 517.9 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 10 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 115 grabs, 50 pickups, 37 caps, and 18 solos. Finish rate is 22% from touches and 49% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 105 returns, 81 mid returns, 12 clutch returns, and 201 flag kills. That is 19.8 returns per CTF match, with 6% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 10 assists, 118 covers, and 6 seals, running at 13.4 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 45% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 10 loaded games are running at 70% wins, so the current mood is hot streak with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 2 games, 50% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 76.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (2537 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 753 objective actions: 115 grabs, 37 caps, 198 returns, 201 flag kills, and 134 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.