8 Aug 2026, 00:49
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| crosshair_test | 304 | 122 | 72 | 0 | 234 | - | 1.69 | 63% | 53% | 0:09 |
| -uh.StarzZz`- | 302 | 114 | 75 | 2 | 263 | 13.5 cm | 1.52 | 60% | 44% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 6 | 3 kills | ||||
| _-=Pr3dazZz=- | 10 | 2 | 3 kills | ||||
| crosshair_test | 21 | 6 | 1 | 3 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 11-7 in favour of Red Team.
The opening breakthrough came at 0:14 when crosshair_test scored for Red Team. Red Team created more scoring chances, converting 11 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:31, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 11-7.
crosshair_test stood out as the main objective influence with 23 grabs, 8 captures, 6 returns, and an MVP score of 987. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 81 grabs, 25 pickups, 18 captures, 6 solos, 8 assists, 87 flag kills, 28 covers, 7 seals, 58 returns, 1 mid returns, 9 clutch returns, and 5 cherry picks.
crosshair_test supplied the sharpest shooting numbers, finishing with 53% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: crosshair_test logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 55 |
| 16 |
| 80 |
| 0 |
| 111 |
| - |
| 0.20 |
| 17% |
| 14% |
| 0:08 |
| Team Total | 661 | 252 | 227 | 2 | 608 | 13.5 cm | 1.11 | 53% | 42% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 222 | 82 | 79 | 1 | 301 | 36.0 cm | 1.04 | 51% | 30% | 0:08 |
| pho` | 192 | 75 | 90 | 0 | 170 | 20.3 cm | 0.83 | 45% | 44% | 0:07 |
| Broken_SoulFB | 167 | 70 | 83 | 0 | 249 | 58.3 cm | 0.84 | 46% | 29% | 0:07 |
| Team Total | 581 | 227 | 252 | 1 | 720 | 38.2 cm | 0.90 | 47% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 3 kills |
| Broken_Soul | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 9 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| crosshair_test | 7 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | crosshair_test | Attacker | 23 | 8 | 1 | 4 | 13 | 0/- | 808 | 5 | 6 | 0 | 2 | 6 | 2 | 987 |
| - | pho` | Attacker | 16 | 4 | 1 | 0 | 6 | 0/- | 361 | 5 | 8 | 0 | 0 | 5 | 2 | 584 |
| - | -uh.StarzZz`- | Defender | 3 | 1 | 1 | 0 | 0 | 34/13 | 52 | 2 | 6 | 1 | 0 | 23 | 2 | 546 |
| - | Broken_Soul | Attacker | 21 | 2 | 2 | 1 | 7 | 0/- | 286 | 7 | 4 | 0 | 1 | 5 | 2 | 454 |
| - | _-=Pr3dazZz=- | Defender | 3 | 1 | 0 | 0 | 0 | 27/2 | 54 | 3 | 3 | 0 | 1 | 19 | 1 | 367 |
| - | Maber | Attacker | 15 | 2 | 3 | 1 | 0 | 0/- | 240 | 3 | 1 | 0 | 1 | 0 | 0 | 332 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| Maber | 25000 | 295 | 143Hz | 32 | 33 | 33 | 0 | Good connection | |
| crosshair_test | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| crosshair_test | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.17x. Excellent flag running from you: 23 grabs became 8 caps and 4 solos. You fought efficiently: 122-72 with a 1.69 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.64x. You helped keep the score under control with 1 mid return and 2 clutch returns. You fought efficiently: 114-75 with a 1.52 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.27x. Your attacking play was strong, especially because you turned 21 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.27x. Very strong flag running: you made 16 grabs count with 4 caps. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.23x. Your defensive timing was good: 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Maber | Struggling | Attacker | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 15 grabs led to 2 caps and 1 solo. I think survival was your main issue: 16-80 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |