Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Aug 2026, 02:01
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 399 | 136 | 82 | 0 | 299 | 20.3 cm | 1.66 | 62% | 46% | 0:08 |
| -uh.StarzZz`- | 314 | 105 | 103 | 0 | 303 | 13.5 cm | 1.02 | 50% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 9 | 1 | 2 | 5 kills | ||
| crosshair_test | 30 | 16 | 4 | 2 | 5 kills | ||
| -uh.StarzZz`- | 18 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 0:27 when crosshair_test scored for Blue Team. Red Team created more scoring chances, converting 12 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 12-5.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 10 captures, 8 returns, and an MVP score of 1316. {Black_Mage}` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 81 grabs, 35 pickups, 17 captures, 10 solos, 9 assists, 99 flag kills, 32 covers, 0 seals, 64 returns, 59 mid returns, 5 clutch returns, and 0 cherry picks.
crosshair_test supplied the sharpest shooting numbers, finishing with 52% accuracy and 170 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: {Black_Mage}` produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 81 |
| 16 |
| 94 |
| 0 |
| 102 |
| - |
| 0.17 |
| 15% |
| 16% |
| 0:06 |
| Team Total | 794 | 257 | 279 | 0 | 704 | 16.9 cm | 0.92 | 48% | 38% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| crosshair_testFB | 343 | 170 | 79 | 0 | 330 | - | 2.15 | 68% | 52% | 0:08 |
| Broken_Soul | 155 | 81 | 94 | 0 | 267 | 58.3 cm | 0.86 | 46% | 30% | 0:06 |
| Maber | 86 | 28 | 84 | 0 | 128 | - | 0.33 | 25% | 22% | 0:07 |
| Team Total | 584 | 279 | 257 | 0 | 725 | 58.3 cm | 1.09 | 52% | 38% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 kills |
| Maber | 2 | 2 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 1 | 13 kills | |||
| crosshair_test | 11 | 1 | 11 kills | |||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| Maber | 2 kills | |||||
| {Black_Mage}` | 2 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 10 | 0 | 8 | 12 | 0/- | 1024 | 5 | 6 | 7 | 0 | 8 | 1 | 1316 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 47/15 | 80 | 2 | 8 | 25 | 0 | 27 | 0 | 934 |
| - | crosshair_test | Defender | 0 | 1 | 2 | 0 | 0 | 27/- | 28 | 7 | 8 | 18 | 0 | 19 | 1 | 692 |
| - | Broken_Soul | Attacker | 17 | 3 | 1 | 0 | 7 | 0/- | 227 | 13 | 8 | 5 | 0 | 5 | 0 | 462 |
| - | {Black_Mage}` | Attacker | 18 | 1 | 2 | 1 | 3 | 0/- | 96 | 3 | 0 | 1 | 0 | 2 | 3 | 420 |
| - | Maber | Attacker | 25 | 1 | 4 | 1 | 3 | 0/- | 244 | 5 | 2 | 3 | 0 | 3 | 0 | 384 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 34 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 36 | 36 | 37 | 0 | Good connection | |
| crosshair_test | 30000 | - | - | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 2.33x. Excellent flag running from you: 21 grabs became 10 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 2.07x. You helped keep the score under control with 25 mid returns. You fought efficiently: 136-82 with a 1.66 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| crosshair_test | Godlike | Defender | Well played, this was a fantastic performance at 1.91x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 170-79 with a 2.15 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.14x. You carried real threat on attack, turning 17 grabs into 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap and 1 solo from 18 grabs. I think survival was your main issue: 16-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 25 grabs producing 1 cap and 1 solo. I think survival was your main issue: 28-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |