30 May 2026, 00:27
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fright_FrankyFB | 338 | 88 | 96 | 0 | 487 | - | 0.92 | 48% | 33% | 51 | 31% | 0:06 |
| Neddy | 212 | 61 | 86 | 0 | 484 | - | 0.71 | 41% | 19% | 32 | 35% | 0:07 |
| Team Total | 550 | 149 | 182 | 0 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Fright_Franky | Neddy | 43 |
| Fright_Franky | Lilia | 45 |
| Neddy | Neddy | 28 |
| Neddy | Lilia | 33 |
| Killer | Victim | |
|---|---|---|
| Neddy | Fright_Franky | 72 |
| Neddy | Neddy | 67 |
| Lilia | Fright_Franky | 24 |
| Lilia | Neddy | 19 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 20 | 13 | 2 | 5 kills | |||
| Neddy | 7 | 1 | 3 kills | ||||
| Fright_Franky | 16 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 3-24 in favour of Blue Team.
The opening breakthrough came at 0:28 when Neddy scored for Blue Team. Blue Team created more scoring chances, converting 24 of the 27 captures. The scoring pattern stayed relatively stable once the first lead was established. 19 captures were completed solo.
The final capture arrived at 10:43, with Lilia finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-24.
Lilia stood out as the main objective influence with 41 grabs, 15 captures, 19 returns, and an MVP score of 2229. Fright_Franky made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 108 grabs, 33 pickups, 27 captures, 16 solos, 8 assists, 113 flag kills, 42 covers, 0 seals, 79 returns, 49 mid returns, 30 clutch returns, and 0 cherry picks.
Fright_Franky supplied the sharpest shooting numbers, finishing with 33% accuracy and 88 kills.
Banter read: Lilia did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Fright_Franky produced 10 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 971 |
| - |
| 0.82 |
| 45% |
| 26% |
| - |
| - |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 582 | 139 | 71 | 0 | 627 | - | 1.96 | 66% | 30% | 122 | 66% | 0:09 |
| Lilia | 484 | 43 | 78 | 0 | 269 | - | 0.55 | 36% | 21% | 40 | 70% | 0:08 |
| Team Total | 1066 | 182 | 149 | 0 | 896 | - | 1.22 | 55% | 27% | - | - | 0:17 |
| 3 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 6 | 1 | 10 kills | |||
| Neddy | 1 | 5 kills | ||||
| Fright_Franky | 4 kills | |||||
| Lilia | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Lilia | Attacker | 41 | 15 | 6 | 10 | 18 | 0/- | 1538 | 11 | 6 | 15 | 0 | 19 | 8 | 2229 |
| - | Neddy | Attacker | 11 | 9 | 2 | 3 | 45 | 0/- | 862 | 12 | 27 | 21 | 0 | 33 | 8 | 1927 |
| - | Fright_Franky | Attacker | 44 | 2 | 0 | 2 | 29 | 0/- | 167 | 10 | 3 | 7 | 0 | 17 | 10 | 970 |
| - | Neddy | Attacker | 12 | 1 | 0 | 1 | 21 | 0/- | 133 | 0 | 6 | 6 | 0 | 10 | 4 | 564 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Fright_Franky | 20000 | - | - | 84 | 84 | 85 | 0 | Good connection | |
| Neddy | 20000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 13 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 36 | 37 | 37 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Lilia | Godlike | Attacker | You had a huge game and played well above your usual level at 3.35x. You ran the flag well and gave your team end product: 15 caps and 10 solos from 41 grabs. I think survival was your main issue: 43-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Neddy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.39x. Your attacking runs had purpose, with 11 grabs leading to 9 caps and 3 solos. You fought efficiently: 139-71 with a 1.96 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Fright_Franky | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. Your flag work was one of your best areas, with 44 grabs producing 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Struggling | Attacker | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 12 grabs led to 1 cap and 1 solo. I think survival was your main issue: 61-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |