Unreal HeavenThe home of 2v2 and 3v3 iCTF18 May 2026, 02:47
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 297 | 125 | 134 | 0 | 579 | - | 0.93 | 48% | 28% | 113 | 71% | 0:04 |
| -cide- | 240 | 67 | 147 | 0 | 468 | 46.0 cm | 0.46 | 31% | 21% |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 16 | 13 | 8 | 6 | 5 kills | ||
| -cide- | 17 | 6 | 3 | 4 kills | |||
| Neddy | 13 | 9 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-Denise between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 3:14 when Baki scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:59, with Baki finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-5.
Baki stood out as the main objective influence with 26 grabs, 4 captures, 15 returns, and an MVP score of 1084. -cide- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 70 grabs, 40 pickups, 8 captures, 2 solos, 5 assists, 102 flag kills, 38 covers, 0 seals, 61 returns, 45 mid returns, 16 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 32% accuracy and 174 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 49 |
| 51% |
| 0:04 |
| Team Total | 537 | 192 | 281 | 0 | 1047 | 46.0 cm | 0.68 | 41% | 24% | - | - | 0:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 438 | 174 | 89 | 0 | 631 | - | 1.96 | 66% | 32% | 168 | 82% | 0:07 |
| -cide- | 318 | 107 | 103 | 0 | 496 | 46.0 cm | 1.04 | 51% | 31% | 95 | 62% | 0:06 |
| Team Total | 756 | 281 | 192 | 0 | 1127 | 46.0 cm | 1.46 | 59% | 32% | - | - | 0:13 |
| 5 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 10 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Neddy | 1 | 5 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Baki | Attacker | 26 | 4 | 1 | 2 | 36 | 0/- | 399 | 9 | 9 | 11 | 0 | 15 | 3 | 1084 |
| - | -cide- | Attacker | 8 | 1 | 1 | 0 | 26 | 0/- | 101 | 2 | 11 | 13 | 0 | 17 | 5 | 834 |
| - | Neddy | Attacker | 19 | 0 | 3 | 0 | 22 | 0/- | 266 | 10 | 14 | 11 | 0 | 14 | 1 | 798 |
| - | -cide- | Attacker | 17 | 3 | 0 | 0 | 18 | 0/- | 34 | 19 | 4 | 10 | 0 | 15 | 7 | 648 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 34 | 35 | 36 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 19 | 20 | 20 | 0 | Good connection | |
| Baki | 25000 | 480 | 0Hz | 211 | 211 | 212 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.48x. You looked dangerous whenever you got the flag, and 26 grabs led to 4 caps and 2 solos. You fought efficiently: 174-89 with a 1.96 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.68x. Very strong flag running: you made 8 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.33x. 19 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.31x. Your attacking runs had purpose, with 17 grabs leading to 3 caps. I think survival was your main issue: 67-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |