Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 20:25
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 321 | 153 | 165 | 0 | 1100 | - | 0.93 | 48% | 27% | 117 | 43% | 0:16 |
| majsusFB | 86 | 51 | 84 | 0 | 587 | - | 0.61 | 38% | 19% | 38 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 24 | 11 | 3 | 4 | 5 kills | ||
| Neddy | 20 | 9 | 3 | 3 | 5 kills | ||
| gzm | 2 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Sniper CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 1-8 in favour of Blue Team.
The opening breakthrough came at 0:33 when -Frag- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:50, with gzm finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-8.
Neddy stood out as the main objective influence with 3 grabs, 0 captures, 20 returns, and an MVP score of 745. gzm made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 42 grabs, 16 pickups, 9 captures, 4 solos, 2 assists, 49 flag kills, 27 covers, 0 seals, 32 returns, 30 mid returns, 2 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 37% accuracy and 159 kills.
Banter read: Neddy had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: Baki finished with 31 lama score from 159 kills and 64 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 34% |
| 0:07 |
| Team Total | 407 | 204 | 249 | 0 | 1687 | - | 0.82 | 45% | 23% | - | - | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 237 | 159 | 68 | 0 | 729 | - | 2.34 | 70% | 37% | 151 | 56% | 0:09 |
| gzm | 141 | 35 | 68 | 0 | 330 | - | 0.51 | 34% | 23% | 23 | 31% | 0:09 |
| -Frag- | 128 | 55 | 68 | 0 | 477 | - | 0.81 | 45% | 23% | 34 | 31% | 0:09 |
| Team Total | 506 | 249 | 204 | 0 | 1536 | - | 1.22 | 55% | 30% | - | - | 0:30 |
| 5 |
| 1 |
| 3 kills |
| majsus | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 7 | 1 | 10 kills | |||
| Neddy | 4 | 5 kills | ||||
| gzm | 1 | 5 kills | ||||
| -Frag- | 4 kills | |||||
| majsus | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Defender | 3 | 0 | 0 | 0 | 0 | 30/15 | 0 | 1 | 2 | 19 | 0 | 20 | 1 | 745 |
| - | Baki | Defender | 0 | 0 | 0 | 0 | 0 | 10/- | 0 | 0 | 14 | 7 | 0 | 7 | 0 | 404 |
| - | gzm | Attacker | 14 | 4 | 2 | 3 | 1 | 0/- | 0 | 7 | 8 | 0 | 0 | 0 | 1 | 292 |
| - | -Frag- | Attacker | 16 | 4 | 0 | 1 | 4 | 0/- | 0 | 5 | 3 | 2 | 0 | 3 | 0 | 256 |
| - | majsus | Attacker | 9 | 1 | 0 | 0 | 4 | 0/- | 0 | 3 | 0 | 2 | 0 | 2 | 0 | 225 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 34 | 38 | 48 | 0 | Sawtooth variation | |
| majsus | 20000 | - | - | 37 | 38 | 39 | 0 | Good connection | |
| -Frag- | 20000 | - | - | 30 | 32 | 34 | 0 | Bumpy connection | |
| Baki | 25000 | 480 | 0Hz | 211 | 211 | 212 | 0 | Good connection | |
| gzm | 25000 | 200 | 0Hz | 17 | 19 | 22 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.88x. You helped keep the score under control with 7 mid returns. You fought efficiently: 159-68 with a 2.34 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Neddy | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -Frag- | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 16 grabs. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| gzm | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. Excellent flag running from you: 14 grabs became 4 caps and 3 solos. I think survival was your main issue: 35-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| majsus | Feeding | Attacker | You had a tough match at 0.57x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. I think survival was your main issue: 51-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |