Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 20:14
Curse ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BakiFB | 119 | 119 | 60 | 0 | 328 | - | 1.98 | 66% | 44% | 103 | 72% | 0:10 |
| Neddy | 96 | 96 | 123 | 0 | 553 | - | 0.78 | 44% | 30% | 72 | 48% | 0:20 |
| majsus | 52 | 52 | 65 | 0 | 390 | - | 0.80 | 44% | 21% | 42 | 51% | 0:09 |
| -Frag- | 25 | 25 | 44 | 0 | 206 | - | 0.57 | 36% | 19% |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 17 | 6 | 5 | 2 | 5 kills | ||
| majsus | 5 | 2 | 1 | 5 kills | |||
| Neddy | 11 | 5 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-Curse][, with 4 active players recorded in the report.
Baki produced the strongest overall performance, finishing with 119 score, 119 kills, and 66% efficiency.
Baki led the fragging pace with 119 kills.
Baki posted the best accuracy at 44%.
Banter read: Baki produced the kind of combat line that makes people immediately ask for the next map.
Baki crossed 119 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 13 |
| 33% |
| 0:09 |
| 2 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 4 | 1 | 1 | 16 kills | ||
| majsus | 1 | 5 kills | ||||
| Neddy | 2 | 4 kills | ||||
| -Frag- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.50x. You gave your team strong combat value, especially because your kills came with good efficiency. 66% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Neddy | Stable | Combat | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. The frag count was there, but you had to spend too many lives to get it. The 96-123 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| majsus | Struggling | Combat | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. You found plenty of frags, but the deaths made the pressure harder to convert into control. 21% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| -Frag- | Feeding | Combat | You had a tough match at 0.55x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 36% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 35 | 44 | 53 | 2 | Occasional lag spikes | |
| Baki | 25000 | 480 | 0Hz | 212 | 213 | 213 | 0 | Good connection | |
| majsus | - | - | - | 40 | 41 | 42 | 0 | Good connection | |
| -Frag- | - | - | - | 32 | 33 | 34 | 0 | Good connection |