Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 76.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| superust* | 11 | 73% | 214 | 341 | 214 | Swingy |
superust*: a certified aim nuisance. You can move cleanly, dodge properly, and still get deleted like the server had a personal problem with you.
Kill pressure is the obvious read: 1654 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 11 CTF matches, 856 objective events, 1654 CTF kills, and 5945 MVP score. Per match that is 77.8 objective events, 150.4 kills, and 540.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 11 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 134 grabs, 73 pickups, 26 caps, and 10 solos. Finish rate is 13% from touches and 38% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 110 returns, 51 mid returns, 17 clutch returns, and 234 flag kills. That is 16.2 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 21 assists, 172 covers, and 8 seals, running at 18.3 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 46% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 11 loaded games are running at 73% wins, so the current mood is hot streak with witnesses. CTF-AndAction-V is the main comfort read: 3 games, 67% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 76.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (2652 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 856 objective actions: 134 grabs, 26 caps, 178 returns, 234 flag kills, and 201 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.