12 Aug 2026, 01:12
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| superust* | 230 | 132 | 95 | 0 | 290 | - | 1.39 | 58% | 46% | 0:06 |
| pho` | 228 | 96 | 106 | 0 | 234 | 20.3 cm | 0.91 | 48% | 43% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| superust* | 19 | 7 | 4 | 2 | 5 kills | ||
| -uh.StarzZz`- | 12 | 6 | 3 | 1 | 5 kills | ||
| newut | 15 | 6 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:13 when superust* scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:37, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 7-4.
superust* stood out as the main objective influence with 13 grabs, 3 captures, 5 returns, and an MVP score of 660. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 49 grabs, 28 pickups, 11 captures, 2 solos, 11 assists, 66 flag kills, 32 covers, 0 seals, 38 returns, 30 mid returns, 8 clutch returns, and 1 cherry picks.
superust* supplied the sharpest shooting numbers, finishing with 46% accuracy and 132 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 67 |
| 91 |
| 0 |
| 236 |
| 58.3 cm |
| 0.74 |
| 42% |
| 29% |
| 0:07 |
| Team Total | 605 | 295 | 292 | 0 | 760 | 39.3 cm | 1.01 | 50% | 39% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 218 | 107 | 104 | 0 | 309 | 13.5 cm | 1.03 | 51% | 37% | 0:06 |
| newut | 210 | 102 | 101 | 0 | 274 | - | 1.01 | 50% | 37% | 0:06 |
| tono | 156 | 83 | 90 | 0 | 341 | 19.6 cm | 0.92 | 48% | 24% | 0:07 |
| Team Total | 584 | 292 | 295 | 0 | 924 | 16.6 cm | 0.99 | 50% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 1 |
| 4 kills |
| tono | 10 | 6 | 1 | 4 kills |
| Broken_Soul | 8 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| superust* | 3 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 8 kills | ||||
| newut | 1 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| tono | 2 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | superust* | Attacker | 13 | 3 | 4 | 1 | 6 | 0/- | 389 | 8 | 8 | 5 | 0 | 5 | 0 | 660 |
| - | newut | Attacker | 18 | 1 | 2 | 0 | 12 | 0/- | 155 | 3 | 2 | 5 | 0 | 7 | 4 | 550 |
| - | pho` | Defender | 2 | 2 | 1 | 0 | 0 | 19/9 | 95 | 7 | 0 | 9 | 1 | 11 | 1 | 513 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 1 | 1 | 0 | 14/- | 101 | 2 | 7 | 5 | 0 | 5 | 1 | 474 |
| - | Broken_Soul | Attacker | 10 | 2 | 2 | 0 | 5 | 0/- | 216 | 3 | 8 | 3 | 0 | 4 | 2 | 467 |
| - | tono | Attacker | 5 | 1 | 1 | 0 | 10 | 0/- | 144 | 5 | 7 | 3 | 0 | 6 | 0 | 369 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| superust* | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 79 | 88 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| superust* | Godlike | Attacker | Great game, this was a really strong performance from you at 1.45x. Your attacking play was strong, especially because you turned 13 grabs into 3 caps and 1 solo. You fought efficiently: 132-95 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.32x. You helped keep the score under control with 9 mid returns and 1 clutch return. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.30x. You helped keep the score under control with 5 mid returns and 1 clutch return. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps. I think survival was your main issue: 67-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | You gave your team more than expected here and finished at 1.20x. Your attacking play was strong, especially because you turned 5 grabs into 1 cap. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |