12 Aug 2026, 19:11
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 234 | 119 | 104 | 0 | 301 | 20.3 cm | 1.14 | 53% | 40% | 0:07 |
| gzmFB | 167 | 94 | 94 | 0 | 342 | - | 1.00 | 50% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| superust* | 30 | 9 | 3 | 4 | 5 kills | ||
| -uh.StarzZz`- | 21 | 4 | 1 | 4 kills | |||
| pho` | 14 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:37 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:18, with -cide- finishing for Red Team. That score set the closing shape of the match at 5-4.
superust* stood out as the main objective influence with 0 grabs, 0 captures, 13 returns, and an MVP score of 595. superust* made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 47 grabs, 20 pickups, 9 captures, 3 solos, 4 assists, 58 flag kills, 34 covers, 0 seals, 38 returns, 37 mid returns, 1 clutch returns, and 0 cherry picks.
superust* supplied the sharpest shooting numbers, finishing with 46% accuracy and 175 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: superust* produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 159 |
| 81 |
| 98 |
| 0 |
| 312 |
| 46.0 cm |
| 0.83 |
| 45% |
| 26% |
| 0:07 |
| Team Total | 560 | 294 | 296 | 0 | 955 | 33.1 cm | 0.99 | 50% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| superust* | 319 | 175 | 85 | 0 | 383 | - | 2.06 | 67% | 46% | 0:08 |
| -uh.StarzZz`- | 185 | 107 | 95 | 0 | 292 | 13.5 cm | 1.13 | 53% | 37% | 0:07 |
| {Black_Mage}` | 34 | 14 | 114 | 0 | 85 | - | 0.12 | 11% | 16% | 0:06 |
| Team Total | 538 | 296 | 294 | 0 | 760 | 13.5 cm | 1.01 | 50% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| gzm | 13 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| superust* | 9 | 1 | 12 kills | |||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| gzm | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | superust* | Defender | 0 | 0 | 0 | 0 | 0 | 22/7 | 45 | 0 | 12 | 12 | 0 | 13 | 1 | 595 |
| - | -uh.StarzZz`- | Attacker | 19 | 3 | 1 | 1 | 4 | 0/- | 353 | 6 | 2 | 2 | 0 | 2 | 0 | 525 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 19/3 | 80 | 0 | 5 | 12 | 0 | 12 | 0 | 500 |
| - | -cide- | Attacker | 15 | 4 | 0 | 2 | 6 | 0/- | 228 | 6 | 2 | 4 | 0 | 4 | 0 | 442 |
| - | gzm | Attacker | 7 | 1 | 1 | 0 | 5 | 0/- | 192 | 4 | 12 | 4 | 0 | 4 | 0 | 432 |
| - | {Black_Mage}` | Attacker | 5 | 1 | 1 | 0 | 2 | 0/- | 1 | 4 | 1 | 3 | 0 | 3 | 0 | 138 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 16 | 63 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 32 | 0 | Minor variation | |
| gzm | 20000 | - | - | 20 | 22 | 23 | 0 | Minor variation | |
| superust* | 20000 | - | - | 8 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 33 | 37 | 45 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| superust* | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.76x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 175-85 with a 2.06 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.38x. You helped keep the score under control with 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| gzm | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. You carried real threat on attack, turning 7 grabs into 1 cap. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.34x. Excellent flag running from you: 19 grabs became 3 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 15 grabs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.51x, well below your usual level, but I think it is fixable. You ran the flag well and gave your team end product: 1 cap from 5 grabs. I think survival was your main issue: 14-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |