Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Aug 2026, 01:04
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| superust* | 304 | 108 | 67 | 0 | 209 | - | 1.61 | 62% | 52% | 0:09 |
| pho` | 232 | 77 | 91 | 0 | 215 | 20.3 cm | 0.85 | 46% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| superust* | 18 | 6 | 2 | 4 kills | |||
| pho` | 13 | 1 | 1 | 4 kills | |||
| -uh.StarzZz`- | 13 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 13-8 in favour of Red Team.
The opening breakthrough came at 0:10 when newut scored for Blue Team. Red Team created more scoring chances, converting 13 of the 21 captures. Momentum changed hands 3 times as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:13, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-8.
superust* stood out as the main objective influence with 25 grabs, 8 captures, 8 returns, and an MVP score of 1094. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 90 grabs, 21 pickups, 21 captures, 13 solos, 9 assists, 86 flag kills, 33 covers, 3 seals, 65 returns, 9 mid returns, 11 clutch returns, and 9 cherry picks.
superust* supplied the sharpest shooting numbers, finishing with 52% accuracy and 108 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
| 154 |
| 51 |
| 87 |
| 0 |
| 184 |
| 58.3 cm |
| 0.59 |
| 37% |
| 33% |
| 0:07 |
| Team Total | 690 | 236 | 245 | 0 | 608 | 39.3 cm | 0.96 | 49% | 40% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 252 | 84 | 81 | 1 | 213 | - | 1.04 | 51% | 40% | 0:08 |
| -uh.StarzZz`- | 225 | 86 | 85 | 0 | 225 | 13.5 cm | 1.01 | 50% | 41% | 0:07 |
| tonoFB | 156 | 75 | 70 | 1 | 281 | 19.6 cm | 1.07 | 51% | 27% | 0:09 |
| Team Total | 633 | 245 | 236 | 2 | 719 | 16.6 cm | 1.04 | 51% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 4 |
| 1 |
| 4 kills |
| tono | 11 | 3 | 3 kills |
| Broken_Soul | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| superust* | 5 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| newut | 4 kills | |||||
| tono | 4 kills | |||||
| Broken_Soul | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | superust* | Attacker | 25 | 8 | 2 | 6 | 10 | 0/- | 882 | 5 | 9 | 0 | 1 | 8 | 2 | 1094 |
| - | newut | Attacker | 23 | 5 | 2 | 3 | 15 | 0/- | 596 | 2 | 5 | 1 | 3 | 10 | 1 | 748 |
| - | pho` | Defender | 4 | 1 | 1 | 0 | 0 | 23/7 | 58 | 2 | 4 | 4 | 1 | 18 | 4 | 571 |
| - | tono | Attacker | 15 | 1 | 2 | 1 | 7 | 0/- | 201 | 3 | 6 | 0 | 0 | 4 | 2 | 457 |
| - | Broken_Soul | Attacker | 17 | 4 | 1 | 3 | 9 | 0/- | 360 | 5 | 4 | 1 | 3 | 7 | 0 | 455 |
| - | -uh.StarzZz`- | Defender | 6 | 2 | 1 | 0 | 0 | 22/6 | 3 | 4 | 5 | 3 | 1 | 18 | 2 | 411 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | |
| superust* | 30000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 84 | 88 | 103 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.78x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 23 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| superust* | Godlike | Attacker | Well played, this was a fantastic performance at 1.57x. You looked dangerous whenever you got the flag, and 25 grabs led to 8 caps and 6 solos. You fought efficiently: 108-67 with a 1.61 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.27x. Your defensive timing was good: 4 mid returns and 4 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.22x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 2 clutch returns. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| tono | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. You carried real threat on attack, turning 17 grabs into 4 caps and 3 solos. I think survival was your main issue: 51-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |