Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Aug 2026, 21:52
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 309 | 127 | 131 | 0 | 402 | 13.5 cm | 0.97 | 49% | 35% | 0:05 | |
| 298 | 100 | 139 | 0 | 323 | 46.0 cm | 0.72 | 42% | 31% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 10 | 3 | 8 | 5 kills | |||
| 17 | 8 | 3 | 2 | 5 kills | |||
| 15 | 1 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:55 when superust* scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:18, with PeRcH72 finishing for Red Team. That score set the closing shape of the match at 3-6.
superust* stood out as the main objective influence with 15 grabs, 2 captures, 18 returns, and an MVP score of 1049. pho` made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 98 grabs, 92 pickups, 9 captures, 3 solos, 7 assists, 181 flag kills, 89 covers, 0 seals, 88 returns, 59 mid returns, 29 clutch returns, and 0 cherry picks.
superust* supplied the sharpest shooting numbers, finishing with 48% accuracy and 177 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 39 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 11 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 283 |
| 110 |
| 126 |
| 0 |
| 341 |
| 20.3 cm |
| 0.87 |
| 47% |
| 32% |
| 0:05 |
| Team Total | 890 | 337 | 396 | 0 | 1066 | 26.6 cm | 0.85 | 46% | 33% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 486 | 177 | 111 | 0 | 374 | - | 1.59 | 61% | 48% | 0:05 | |
| 453 | 129 | 123 | 0 | 346 | 20.3 cm | 1.05 | 51% | 37% | 0:05 | |
| 272 | 90 | 103 | 0 | 510 | 19.6 cm | 0.87 | 47% | 20% | 0:06 | |
| Team Total | 1211 | 396 | 337 | 0 | 1230 | 19.9 cm | 1.18 | 54% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 6 |
| 5 |
| 1 |
| 5 kills |
| 21 | 4 | 2 | 4 kills |
| 19 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | Attacker | 15 | 2 | 1 | 1 | 44 | 0/- | 235 | 9 | 19 | 9 | 0 | 18 | 6 | 1049 | |
| -🇬🇧 | Attacker | 18 | 2 | 3 | 1 | 42 | 0/- | 132 | 19 | 14 | 9 | 0 | 18 | 11 | 959 | |
| -🇭🇷 | Attacker | 13 | 2 | 1 | 0 | 17 | 0/- | 233 | 10 | 15 | 8 | 0 | 12 | 5 | 794 | |
| -🇳🇱 |
| Attacker |
| 9 |
| 2 |
| 0 |
| 0 |
| 21 |
| 0/- |
| 147 |
| 13 |
| 14 |
| 10 |
| 0 |
| 13 |
| 2 |
| 644 |
| -🇩🇪 | Attacker | 19 | 1 | 1 | 1 | 29 | 0/- | 84 | 20 | 9 | 11 | 0 | 14 | 3 | 643 |
| -🇬🇧 | Attacker | 24 | 0 | 1 | 0 | 28 | 0/- | 69 | 21 | 18 | 12 | 0 | 13 | 2 | 583 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 28 | 30 | 33 | 0 | Bumpy connection | ||
| 20000 | - | - | 16 | 16 | 16 | 0 | Good connection | ||
| 20000 | - | - | 9 | 10 | 10 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 64 | 72 | 81 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 14 | 15 | 23 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.07x. Very strong flag running: you made 15 grabs count with 2 caps and 1 solo. You fought efficiently: 177-111 with a 1.59 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.05x. You carried real threat on attack, turning 18 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.63x rating shows it. You carried real threat on attack, turning 13 grabs into 2 caps. The volume of fights was there, but 20% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.51x. Your flag work was one of your best areas, with 9 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. Your flag work was one of your best areas, with 19 grabs producing 1 cap and 1 solo. I think survival was your main issue: 100-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.40x rating shows it. You created plenty of starts with 24 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |