Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 29.9 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| otto | 12 | 42% | 185 | 298 | 185 | Swingy |
otto: a profile with enough logged history to stop pretending anything here is accidental.
Kill pressure is the obvious read: 1382 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 12 CTF matches, 889 objective events, 1382 CTF kills, and 5538 MVP score. Per match that is 74.1 objective events, 115.2 kills, and 461.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 12 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 90 grabs, 66 pickups, 24 caps, and 5 solos. Finish rate is 15% from touches and 21% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 166 returns, 137 mid returns, 29 clutch returns, and 250 flag kills. That is 27.7 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 5 assists, 117 covers, and 0 seals, running at 10.2 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 12 loaded games are running at 42% wins, so the current mood is mixed form with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 2 games, 50% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 29.9 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (17 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 889 objective actions: 90 grabs, 24 caps, 332 returns, 250 flag kills, and 122 support actions. If CTF-1on1-Midle-v2 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.