Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Sept 2026, 22:22
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 211 | 114 | 127 | 1 | 434 | - | 0.90 | 47% | 26% | 0:06 |
| -cide- | 177 | 112 | 123 | 3 | 426 | 46.0 cm | 0.91 | 47% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| otto | 11 | 7 | 2 | 3 | 5 kills | ||
| tono | 16 | 3 | 3 | 1 | 5 kills | ||
| -cide- | 14 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Normal Weapons CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 3:53 when tono scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 13:05, with otto finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-3.
otto stood out as the main objective influence with 7 grabs, 1 capture, 8 returns, and an MVP score of 494. otto made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 38 grabs, 13 pickups, 5 captures, 3 solos, 0 assists, 44 flag kills, 21 covers, 0 seals, 26 returns, 20 mid returns, 6 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 26% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: otto produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 388 |
| 226 |
| 250 |
| 4 |
| 860 |
| 46.0 cm |
| 0.90 |
| 47% |
| 26% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 212 | 124 | 94 | 6 | 501 | 19.6 cm | 1.32 | 55% | 25% | 0:08 |
| otto | 209 | 126 | 132 | 2 | 485 | - | 0.95 | 48% | 26% | 0:05 |
| Team Total | 421 | 250 | 226 | 8 | 986 | 19.6 cm | 1.11 | 53% | 25% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 6 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| otto | 4 | 8 kills | ||||
| tono | 2 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | otto | Attacker | 7 | 1 | 0 | 0 | 9 | 0/- | 100 | 3 | 5 | 5 | 0 | 8 | 3 | 494 |
| - | newut | Attacker | 5 | 1 | 0 | 1 | 13 | 0/- | 100 | 3 | 7 | 6 | 0 | 8 | 2 | 486 |
| - | tono | Attacker | 13 | 2 | 0 | 1 | 13 | 0/- | 200 | 3 | 4 | 2 | 0 | 3 | 1 | 462 |
| - | -cide- | Attacker | 13 | 1 | 0 | 1 | 9 | 0/- | 100 | 4 | 5 | 7 | 0 | 7 | 0 | 392 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 83 | 87 | 90 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| otto | 25000 | 280 | 144Hz | 31 | 34 | 39 | 0 | Variable ping | |
| tono | 25000 | 250 | 144Hz | 71 | 74 | 78 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.58x. You were dangerous with the flag: 13 grabs led to 1 cap and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 13 grabs. 6 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 1 cap and 1 solo from 5 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| otto | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 7 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |