Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 92.0 cm with 93 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Boltronics | 12 | 67% | 234 | 352 | 234 | Swingy |
Boltronics: one of those players who keeps showing up on the correct side of the scoreboard, which is deeply irritating for everyone trying to have a peaceful evening.
The kill feed is doing a lot of talking here: 1911 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 12 CTF matches, 1005 objective events, 1911 CTF kills, and 7076 MVP score. Per match that is 83.8 objective events, 159.3 kills, and 589.7 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 12 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 209 grabs, 103 pickups, 51 caps, and 20 solos. Finish rate is 16% from touches and 39% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 100 returns, 47 mid returns, 21 clutch returns, and 250 flag kills. That is 14.0 returns per CTF match, with 13% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 22 assists, 172 covers, and 10 seals, running at 17.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 45% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 67% wins from 12 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-1on1-Midle-v2: 2 appearances with a 50% win rate.
PUG draft setup read: this player runs 92.0 cm with 93 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (1267 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 1005 objective actions: 209 grabs, 51 caps, 168 returns, 250 flag kills, and 204 support actions. That K/D says the aim has been causing paperwork.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.