Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jul 2026, 22:18
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Boltronics | 319 | 157 | 87 | 1 | 308 | - | 1.80 | 64% | 51% | 0:07 |
| pho` | 285 | 108 | 99 | 1 | 288 | 20.3 cm | 1.09 | 52% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 3 | 1 | 5 kills | |||
| Boltronics | 24 | 5 | 4 | 8 | 5 kills | ||
| -uh.StarzZz`- | 20 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 0:25 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with O2 finishing for Red Team on a solo run. That score set the closing shape of the match at 9-5.
Boltronics stood out as the main objective influence with 25 grabs, 2 captures, 10 returns, and an MVP score of 808. Boltronics made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 80 grabs, 26 pickups, 14 captures, 2 solos, 11 assists, 92 flag kills, 47 covers, 0 seals, 66 returns, 55 mid returns, 11 clutch returns, and 0 cherry picks.
Boltronics supplied the sharpest shooting numbers, finishing with 51% accuracy and 157 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Boltronics produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 196 |
| 59 |
| 89 |
| 0 |
| 229 |
| - |
| 0.66 |
| 40% |
| 26% |
| 0:07 |
| Team Total | 800 | 324 | 275 | 2 | 825 | 20.3 cm | 1.18 | 54% | 40% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 249 | 90 | 106 | 0 | 299 | 36.0 cm | 0.85 | 46% | 31% | 0:06 |
| -uh.StarzZz`-FB | 238 | 110 | 109 | 0 | 281 | 13.5 cm | 1.01 | 50% | 39% | 0:06 |
| Broken_Soul | 161 | 75 | 109 | 0 | 224 | 58.3 cm | 0.69 | 41% | 33% | 0:06 |
| Team Total | 648 | 275 | 324 | 0 | 804 | 35.9 cm | 0.85 | 46% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 2 |
| 4 kills |
| O2 | 8 | 1 | 3 kills |
| Broken_Soul | 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 9 kills | ||||
| Boltronics | 5 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Boltronics | Attacker | 25 | 2 | 2 | 1 | 16 | 0/- | 321 | 2 | 17 | 5 | 0 | 10 | 3 | 808 |
| - | pho` | Defender | 2 | 3 | 0 | 0 | 0 | 19/5 | 124 | 5 | 14 | 14 | 0 | 14 | 2 | 742 |
| - | O2 | Attacker | 17 | 4 | 2 | 1 | 12 | 0/- | 455 | 3 | 3 | 6 | 0 | 7 | 1 | 734 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 5 | 0 | 0 | 18 | 0/- | 190 | 6 | 7 | 14 | 0 | 15 | 2 | 690 |
| - | -uh.StarzZz`- | Attacker | 7 | 0 | 4 | 0 | 16 | 0/- | 133 | 7 | 5 | 10 | 0 | 12 | 1 | 583 |
| - | Broken_Soul | Attacker | 22 | 0 | 3 | 0 | 11 | 0/- | 176 | 3 | 1 | 6 | 0 | 8 | 2 | 504 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | |
| Boltronics | 30000 | - | - | 23 | 80 | 1249 | 0 | Variable ping | |
| O2 | 25000 | 120 | 60Hz | 54 | 55 | 58 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 80 | 1382 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 21 | 161 | 3089 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Boltronics | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.79x. Excellent flag running from you: 25 grabs became 2 caps and 1 solo. You fought efficiently: 157-87 with a 1.80 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Godlike | Attacker | Great game, this was a really strong performance from you at 1.76x. Your attacking runs had purpose, with 17 grabs leading to 4 caps and 1 solo. I think survival was your main issue: 59-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.58x. Your attacking play was strong, especially because you turned 7 grabs into 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.56x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. You were active on attack with 7 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.14x. You kept looking for the flag with 22 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 75-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |