Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jul 2026, 22:30
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 381 | 124 | 98 | 0 | 319 | 20.3 cm | 1.27 | 56% | 39% | 0:06 |
| Boltronics | 345 | 144 | 85 | 0 | 359 | - | 1.69 | 63% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Boltronics | 21 | 6 | 5 | 5 | 5 kills | ||
| pho` | 20 | 9 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 7 | 5 | 1 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 10-4 in favour of Red Team.
The opening breakthrough came at 0:59 when O2 scored for Red Team. Red Team created more scoring chances, converting 10 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:54, with Boltronics finishing for Red Team on a solo run. That score set the closing shape of the match at 10-4.
pho` stood out as the main objective influence with 7 grabs, 3 captures, 17 returns, and an MVP score of 785. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 58 pickups, 14 captures, 3 solos, 14 assists, 111 flag kills, 70 covers, 9 seals, 53 returns, 0 mid returns, 8 clutch returns, and 1 cherry picks.
Boltronics supplied the sharpest shooting numbers, finishing with 40% accuracy and 144 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 183 |
| 70 |
| 97 |
| 0 |
| 268 |
| - |
| 0.72 |
| 42% |
| 26% |
| 0:06 |
| Team Total | 909 | 338 | 280 | 0 | 946 | 20.3 cm | 1.21 | 55% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 252 | 109 | 118 | 0 | 294 | 13.5 cm | 0.92 | 48% | 38% | 0:05 |
| Broken_Soul | 198 | 83 | 109 | 0 | 242 | 58.3 cm | 0.76 | 43% | 34% | 0:06 |
| _-=Pr3dazZz=-FB | 180 | 88 | 111 | 0 | 309 | 36.0 cm | 0.79 | 44% | 30% | 0:05 |
| Team Total | 630 | 280 | 338 | 0 | 845 | 35.9 cm | 0.83 | 45% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 2 |
| 4 kills |
| O2 | 10 | 2 | 1 | 4 kills |
| Broken_Soul | 14 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Boltronics | 6 | 8 kills | ||||
| pho` | 3 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| O2 | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 7 | 3 | 3 | 0 | 33 | 0/- | 336 | 9 | 25 | 0 | 0 | 17 | 3 | 785 |
| - | Boltronics | Attacker | 14 | 5 | 3 | 2 | 18 | 0/- | 363 | 9 | 17 | 0 | 0 | 7 | 2 | 744 |
| - | O2 | Attacker | 11 | 2 | 5 | 0 | 10 | 0/- | 301 | 10 | 5 | 0 | 0 | 7 | 0 | 506 |
| - | -uh.StarzZz`- | Attacker | 8 | 1 | 2 | 0 | 19 | 0/- | 190 | 11 | 12 | 0 | 1 | 7 | 1 | 446 |
| - | Broken_Soul | Attacker | 16 | 2 | 1 | 1 | 16 | 0/- | 183 | 12 | 4 | 0 | 0 | 8 | 1 | 387 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 1 | 0 | 0 | 15 | 0/- | 27 | 7 | 7 | 0 | 0 | 7 | 1 | 301 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Boltronics | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 54 | 55 | 57 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.02x. Excellent flag running from you: 7 grabs became 3 caps. You fought efficiently: 124-98 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Boltronics | Godlike | Attacker | You put together a top-level game here and finished at 1.86x. Your attacking runs had purpose, with 14 grabs leading to 5 caps and 2 solos. You fought efficiently: 144-85 with a 1.69 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Your flag work was one of your best areas, with 11 grabs producing 2 caps. I think survival was your main issue: 70-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You were dangerous with the flag: 8 grabs led to 1 cap. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 16 grabs. I think survival was your main issue: 83-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. I think survival was your main issue: 88-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |