Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2026, 22:18
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Boltronics | 276 | 156 | 105 | 0 | 347 | - | 1.49 | 60% | 45% | 0:06 |
| _-=Pr3dazZz=- | 235 | 99 | 131 | 0 | 280 | 36.0 cm | 0.76 | 43% | 35% | 0:05 |
| ROSE |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 6 | 3 | 1 | 5 kills | ||
| Boltronics | 24 | 5 | 4 | 5 | 5 kills | ||
| -cide- | 22 | 4 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 3-11 in favour of Blue Team.
The opening breakthrough came at 0:56 when tono scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:12, with Boltronics finishing for Red Team on a solo run. That score set the closing shape of the match at 3-11.
-cide- stood out as the main objective influence with 19 grabs, 5 captures, 8 returns, and an MVP score of 893. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 44 pickups, 14 captures, 4 solos, 12 assists, 95 flag kills, 53 covers, 7 seals, 51 returns, 2 mid returns, 9 clutch returns, and 1 cherry picks.
Boltronics supplied the sharpest shooting numbers, finishing with 45% accuracy and 156 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Boltronics logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 137 |
| 70 |
| 107 |
| 0 |
| 267 |
| - |
| 0.65 |
| 40% |
| 26% |
| 0:06 |
| Team Total | 648 | 325 | 343 | 0 | 894 | 36.0 cm | 0.95 | 49% | 36% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 286 | 123 | 116 | 0 | 327 | 13.5 cm | 1.06 | 51% | 38% | 0:05 |
| -cide-FB | 284 | 120 | 116 | 0 | 309 | 46.0 cm | 1.03 | 51% | 39% | 0:05 |
| tono | 247 | 100 | 93 | 0 | 380 | 19.6 cm | 1.08 | 52% | 27% | 0:07 |
| Team Total | 817 | 343 | 325 | 0 | 1016 | 26.4 cm | 1.06 | 51% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| tono | 14 | 4 | 1 | 2 | 5 kills |
| ROSE | 6 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 12 kills | |||
| Boltronics | 5 | 8 kills | ||||
| -cide- | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| tono | 3 | 5 kills | ||||
| ROSE | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 19 | 5 | 5 | 3 | 13 | 0/- | 653 | 13 | 6 | 0 | 0 | 8 | 2 | 893 |
| - | tono | Attacker | 10 | 4 | 4 | 0 | 10 | 0/- | 414 | 13 | 22 | 0 | 0 | 8 | 1 | 692 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 2 | 0 | 0 | 21/6 | 33 | 6 | 11 | 0 | 0 | 16 | 2 | 539 |
| - | Boltronics | Attacker | 17 | 1 | 1 | 1 | 21 | 0/- | 222 | 7 | 6 | 0 | 1 | 6 | 0 | 460 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 0 | 0 | 24/5 | 2 | 3 | 5 | 2 | 0 | 11 | 2 | 366 |
| - | ROSE | Attacker | 16 | 1 | 0 | 0 | 6 | 0/- | 76 | 2 | 3 | 0 | 0 | 2 | 2 | 288 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| Boltronics | 25000 | - | - | 22 | 23 | 25 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 288 | 290 | 296 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 27 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 67 | 71 | 74 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.09x. Your grabs and running were a real strength, with 19 grabs turning into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You played a really good game here and your 1.89x rating shows it. Excellent flag running from you: 10 grabs became 4 caps. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.52x rating shows it. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Boltronics | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.43x. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap and 1 solo. You fought efficiently: 156-105 with a 1.49 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.20x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 2 clutch returns. I think survival was your main issue: 99-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ROSE | Dominating | Attacker | You played well and finished above your usual level at 1.14x. Excellent flag running from you: 16 grabs became 1 cap. I think survival was your main issue: 70-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |