Unreal HeavenThe home of 2v2 and 3v3 iCTF24 May 2026, 23:10
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 317 | 111 | 109 | 0 | 283 | 58.3 cm | 1.02 | 50% | 39% | 0:06 | |
| 296 | 122 | 105 | 0 | 316 | - | 1.16 | 54% | 41% | 0:06 | |
| Team Total | 613 | 233 | 214 | 0 | 599 | 58.3 cm | 1.09 | 52% | 40% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 42 | ||
| 62 | ||
| 60 |
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 53 | ||
| 55 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 9 | 2 | 5 kills | ||||
| 16 | 7 | 4 | 4 kills | ||||
| 18 | 4 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 2:43 when Boltronics scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:21, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-7.
Boltronics stood out as the main objective influence with 17 grabs, 6 captures, 9 returns, and an MVP score of 1087. Boltronics made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 63 grabs, 36 pickups, 15 captures, 9 solos, 5 assists, 84 flag kills, 26 covers, 0 seals, 48 returns, 37 mid returns, 11 clutch returns, and 0 cherry picks.
Boltronics supplied the sharpest shooting numbers, finishing with 41% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Boltronics produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 328 | 107 | 131 | 0 | 299 | 20.3 cm | 0.82 | 45% | 36% | 0:05 | |
| 229 | 107 | 102 | 0 | 273 | 13.5 cm | 1.05 | 51% | 39% | 0:06 | |
| Team Total | 557 | 214 | 233 | 0 | 572 | 16.9 cm | 0.92 | 48% | 38% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 12 kills | ||||
| 2 | 1 | 10 kills | ||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 17 | 6 | 1 | 3 | 17 | 0/- | 614 | 15 | 2 | 5 | 0 | 9 | 4 | 1087 | |
| -🇬🇧 | Attacker | 15 | 3 | 1 | 3 | 27 | 0/- | 399 | 0 | 9 | 11 | 0 | 16 | 3 | 985 | |
| -🇬🇧 | Attacker | 10 | 2 | 3 | 0 | 25 | 0/- | 186 | 8 | 10 | 18 | 0 | 20 | 2 | 889 | |
| -🇬🇧 | Attacker | 21 | 4 | 0 | 3 | 15 | 0/- | 301 | 13 | 5 | 3 | 0 | 3 | 2 | 665 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | - | - | 23 | 25 | 26 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 3.12x. You ran the flag well and gave your team end product: 6 caps and 3 solos from 17 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.82x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.70x. Very strong flag running: you made 15 grabs count with 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.28x. Very strong flag running: you made 21 grabs count with 4 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |