Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| ruthless | 10 | 80% | 143 | 221 | 143 | Swingy |
ruthless: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 1166 CTF kills sitting behind the rest of the objective chaos. Elite CTF: yes, this player is good at CTF. Annoyingly good. The kind of good where the other team starts discussing balance instead of admitting the flag got worked.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 10 CTF matches, 584 objective events, 1166 CTF kills, and 3843 MVP score. Per match that is 58.4 objective events, 116.6 kills, and 384.3 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 10 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 33 grabs, 22 pickups, 9 caps, and 2 solos. Finish rate is 16% from touches and 22% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 141 returns, 105 mid returns, 10 clutch returns, and 178 flag kills. That is 25.6 returns per CTF match, with 4% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 6 assists, 76 covers, and 2 seals, running at 8.40 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 48% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 80% wins over 10 games, which the report department has officially filed as hot streak. ruthless has spent the most time on CTF-1on1-Midle-v2, with 2 recorded games there and a 100% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 584 objective actions: 33 grabs, 9 caps, 256 returns, 178 flag kills, and 84 support actions. The K/D says the beam is not just decorative, even if the victim will absolutely blame lag.